Ejemplo n.º 1
0
        private void OnActorShutdown(EntityUid entity, ActorComponent component, ComponentShutdown args)
        {
            component.PlayerSession.SetAttachedEntity(null);

            // The player is fully detached now that the component has shut down.
            RaiseLocalEvent(entity, new PlayerDetachedEvent(entity, component.PlayerSession));
        }
Ejemplo n.º 2
0
        private void OnActorShutdown(EntityUid uid, ActorComponent component, ComponentShutdown args)
        {
            component.PlayerSession.SetAttachedEntity(null);

            var entity = EntityManager.GetEntity(uid);

            // TODO: Remove component message.
            entity.SendMessage(component, new PlayerDetachedMsg(component.PlayerSession));

            // The player is fully detached now that the component has shut down.
            RaiseLocalEvent(uid, new PlayerDetachedEvent(entity, component.PlayerSession));
        }
Ejemplo n.º 3
0
 // Not gonna make this method call Detach as all we have to do is remove a component...
 private void OnActorPlayerDetach(EntityUid uid, ActorComponent component, DetachPlayerEvent args)
 {
     // Removing the component will call shutdown, and our subscription will handle the rest of the detach logic.
     EntityManager.RemoveComponent <ActorComponent>(uid);
     args.Result = true;
 }