Ejemplo n.º 1
0
        public BinaryRobloxFileChunk(BinaryRobloxFileWriter writer, bool compress = true)
        {
            if (!writer.WritingChunk)
            {
                throw new Exception("BinaryRobloxFileChunk: Supplied writer must have WritingChunk set to true.");
            }

            Stream stream = writer.BaseStream;

            using (BinaryReader reader = new BinaryReader(stream, Encoding.UTF8, true))
            {
                long length = (stream.Position - writer.ChunkStart);
                stream.Position = writer.ChunkStart;

                Size = (int)length;
                Data = reader.ReadBytes(Size);
            }

            CompressedData = LZ4Codec.Encode(Data, 0, Size);
            CompressedSize = CompressedData.Length;

            if (!compress || CompressedSize > Size)
            {
                CompressedSize = 0;
                CompressedData = new byte[0];
            }

            ChunkType = writer.ChunkType;
            Reserved  = 0;
        }
Ejemplo n.º 2
0
        public void WriteChunk(BinaryRobloxFileWriter writer)
        {
            // Record where we are when we start writing.
            var  stream   = writer.BaseStream;
            long startPos = stream.Position;

            // Write the chunk's data.
            writer.WriteString(ChunkType, true);

            writer.Write(CompressedSize);
            writer.Write(Size);

            writer.Write(Reserved);

            if (CompressedSize > 0)
            {
                writer.Write(CompressedData);
            }
            else
            {
                writer.Write(Data);
            }

            // Capture the data we wrote into a byte[] array.
            long endPos = stream.Position;
            int  length = (int)(endPos - startPos);

            using (MemoryStream buffer = new MemoryStream())
            {
                stream.Position = startPos;
                stream.CopyTo(buffer, length);

                WriteBuffer    = buffer.ToArray();
                HasWriteBuffer = true;
            }
        }