Ejemplo n.º 1
0
        public Playfield getPlayfield(string path)
        {
            string[] lines = new string[0] {
            };
            try
            {
                lines = System.IO.File.ReadAllLines(path);
                Logger.Debug("read test.txt {Length} lines", lines.Length);
            }
            catch
            {
                Logger.Error("Read failed.");
                return(null);
            }

            Playfield p = new Playfield();

            foreach (string s in lines)
            {
                string[] tmp = s.Split(' ');
                int      len = tmp.Length;
                if (len < 1)
                {
                    continue;
                }
                BoardObj bo;
                switch (tmp[0])
                {
                case "Data":
                    getBattleData(tmp, p);
                    continue;

                case "Hand":
                    p.ownHandCards.Add(getHCfromHeader(tmp));
                    continue;

                case "AOE":
                    bo = getBOfromHeader(tmp, p.ownerIndex);     //predefined data
                    if (bo.own)
                    {
                        p.ownAreaEffects.Add(bo);
                    }
                    else
                    {
                        p.enemyAreaEffects.Add(bo);
                    }
                    continue;

                case "BUILDING":
                    bo = getBOfromHeader(tmp, p.ownerIndex);     //predefined data
                    int tower = 0;
                    switch (bo.Name)
                    {
                    case CardDB.cardName.princesstower:
                        tower = bo.Line;
                        if (bo.own)
                        {
                            if (tower == 1)
                            {
                                p.ownPrincessTower1 = bo;
                            }
                            else
                            {
                                p.ownPrincessTower2 = bo;
                            }
                        }
                        else
                        {
                            if (tower == 1)
                            {
                                p.enemyPrincessTower1 = bo;
                            }
                            else
                            {
                                p.enemyPrincessTower2 = bo;
                            }
                        }
                        break;

                    case CardDB.cardName.kingtower:
                        tower = 10 + bo.Line;
                        if (bo.own)
                        {
                            if (p.ownerIndex == bo.ownerIndex)
                            {
                                p.ownKingsTower = bo;
                            }
                        }
                        else
                        {
                            p.enemyKingsTower = bo;
                        }
                        break;

                    case CardDB.cardName.kingtowermiddle: tower = 100; break;
                    }
                    if (tower == 0)
                    {
                        if (bo.own)
                        {
                            p.ownBuildings.Add(bo);
                        }
                        else
                        {
                            p.enemyBuildings.Add(bo);
                        }
                    }
                    continue;

                case "MOB":
                    bo = getBOfromHeader(tmp, p.ownerIndex);     //predefined data
                    if (bo.own)
                    {
                        p.ownMinions.Add(bo);
                    }
                    else
                    {
                        p.enemyMinions.Add(bo);
                    }
                    continue;
                }
            }
            p.home = p.ownKingsTower.Position.Y < 15250 ? true : false;

            p.initTowers();
            int i = 0;

            foreach (BoardObj t in p.ownTowers)
            {
                if (t.Tower < 10)
                {
                    i += t.Line;
                }
            }
            int kingsLine = 0;

            switch (i)
            {
            case 0: kingsLine = 3; break;

            case 1: kingsLine = 2; break;

            case 2: kingsLine = 1; break;
            }
            foreach (BoardObj t in p.ownTowers)
            {
                if (t.Tower > 9)
                {
                    t.Line = kingsLine;
                }
            }
            Logger.Debug("getPlayfield:OK");

            return(p);

            //Set default settings for behaviour
            //Apply settings from this Logg
            //set Simulation stuff
            //save data
        }
Ejemplo n.º 2
0
        public sealed override CastRequest GetNextCast()
        {
            Logger.Debug("");
            if (statNumSuccessfulEntrances > 0)
            {
                statTimeOutsideRoutine = DateTime.Now - statTimerRoutine;
            }
            statTimerRoutine = DateTime.Now;

            List <BoardObj> ownMinions   = new List <BoardObj>();
            List <BoardObj> enemyMinions = new List <BoardObj>();

            List <BoardObj> ownAreaEffects   = new List <BoardObj>();
            List <BoardObj> enemyAreaEffects = new List <BoardObj>();

            List <BoardObj> ownBuildings   = new List <BoardObj>();
            List <BoardObj> enemyBuildings = new List <BoardObj>();

            BoardObj ownKingsTower       = new BoardObj();
            BoardObj ownPrincessTower1   = new BoardObj();
            BoardObj ownPrincessTower2   = new BoardObj();
            BoardObj enemyKingsTower     = new BoardObj();
            BoardObj enemyPrincessTower1 = new BoardObj();
            BoardObj enemyPrincessTower2 = new BoardObj();

            List <Handcard> ownHandCards = new List <Handcard>();
            Handcard        prevHandCard = new Handcard();

            Logger.Debug("#####Stats##### Inint BO {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            var battle = ClashEngine.Instance.Battle;

            if (battle == null || !battle.IsValid)
            {
                return(null);
            }
            var om = ClashEngine.Instance.ObjectManager;

            if (om == null)
            {
                return(null);
            }
            var lp = ClashEngine.Instance.LocalPlayer;

            if (lp == null || !lp.IsValid)
            {
                return(null);
            }
            var spellButtons = ClashEngine.Instance.AvailableSpellButtons;

            if (spellButtons == null)
            {
                return(null);
            }
            var spells = ClashEngine.Instance.AvailableSpells;

            if (spells == null)
            {
                return(null);
            }

            if (ownKingsTowerPos.Y == -1)
            {
                List <Tuple <int, int> > towersIndY = new List <Tuple <int, int> >();
                bool needFriendlyIndex = false;
                var  chars             = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    if ([email protected])
                    {
                        continue;
                    }
                    var data = @char.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    switch (CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "0"))
                    {
                    case CardDB.cardName.kingtower:
                        int OwnerIndex = (int)@char.OwnerIndex;
                        int charY      = @char.StartPosition.Y;
                        towersIndY.Add(new Tuple <int, int>(OwnerIndex, charY));
                        if (OwnerIndex == lp.OwnerIndex)
                        {
                            ownKingsTowerPos.Y = charY;
                        }
                        break;

                    case CardDB.cardName.kingtowermiddle:
                        ownKingsTowerPos.X = @char.StartPosition.X;
                        needFriendlyIndex  = true;
                        break;
                    }
                }

                if (needFriendlyIndex)
                {
                    foreach (var t in towersIndY)
                    {
                        if (ownKingsTowerPos.Y == t.Item2 && lp.OwnerIndex != t.Item1)
                        {
                            friendlyOwnerIndex = t.Item1;
                        }
                    }
                }
            }

            Logger.Debug("#####Stats##### Inint BO+engine {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            using (new PerformanceTimer("GetNextCast entrance"))
            {
                Handcard Mirror = null;
                Dictionary <string, int> AvailableSpells = new Dictionary <string, int>();
                foreach (var spell in spells)
                {
                    if (spell == null || !spell.IsValid)
                    {
                        continue;
                    }
                    var name = spell.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }
                    AvailableSpells.Add(name.Value.ToString(), 0);
                }
                foreach (var spellBtn in spellButtons)
                {
                    if (spellBtn == null || !spellBtn.IsValid)
                    {
                        continue;
                    }
                    if (spellBtn.SpellDeckSpell == null || !spellBtn.SpellDeckSpell.IsValid)
                    {
                        continue;
                    }
                    if (spellBtn.SpellDeckSpell.Spell == null || !spellBtn.SpellDeckSpell.Spell.IsValid)
                    {
                        continue;
                    }

                    var name = spellBtn.SpellDeckSpell.Spell.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    if (!AvailableSpells.ContainsKey(name.Value.ToString()))
                    {
                        continue;
                    }

                    int      lvl = spellBtn.SpellDeckSpell.LevelIndex;
                    Handcard hc  = new Handcard(name.Value.ToString(), lvl);
                    if (hc.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(spellBtn);
                    }
                    hc.manacost = spellBtn.SpellDeckSpell.Spell.ManaCost;
                    if (hc.card.name == CardDB.cardName.mirror)
                    {
                        Mirror = hc;
                    }
                    //if (hc.card.needUpdate) CardDB.Instance.cardsAdjustment(spell);

                    ownHandCards.Add(hc);
                }
                if (ownHandCards.Count == 4)
                {
                    if (prevHandCards.Count != 4)
                    {
                        prevHandCards = new List <Handcard>(ownHandCards);
                    }
                    else
                    {
                        for (int i = 0; i < 4; i++)
                        {
                            if (ownHandCards[i].card.name == prevHandCards[i].card.name)
                            {
                                continue;
                            }
                            if (ownHandCards[i].card.name == CardDB.cardName.unknown)
                            {
                                continue;
                            }
                            prevHandCard = prevHandCards[i];
                            if (Mirror != null)
                            {
                                Mirror.transformTo(prevHandCard);
                                Mirror.mirror = true;
                            }
                            break;
                        }
                    }
                }

                var qSpells = ClashEngine.Instance.QueuedSpells;
                if (qSpells != null)
                {
                    if (qSpells.Count() == 0)
                    {
                        if (CastRequestDB.Count != 0)
                        {
                            CastRequestDB.Clear();
                        }
                    }
                    else
                    {
                        if (CastRequest != null && !CastRequestDB.ContainsKey(CastRequest.SpellName))
                        {
                            CastRequestDB.Add(CastRequest.SpellName, CastRequest);
                        }

                        if (CastRequestDBtmp.Count != 0)
                        {
                            CastRequestDBtmp.Clear();
                        }
                        foreach (var qs in qSpells)
                        {
                            if (qs == null || !qs.IsValid)
                            {
                                continue;
                            }
                            string name = qs.Name.Value.ToString();
                            if (!CastRequestDBtmp.ContainsKey(name))
                            {
                                CastRequestDBtmp.Add(name, 0);
                            }
                            if (CastRequestDB.ContainsKey(name))
                            {
                                //add to pf //TODO: real lvl
                                BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name, "21"), 6);
                                bo.Position   = new VectorAI(CastRequestDB[name].Position);
                                bo.ownerIndex = (int)lp.OwnerIndex;
                                bo.frozen     = true;
                                bo.GId        = getNextGId();
                                switch (bo.type)
                                {
                                case boardObjType.MOB:
                                    int nums = bo.card.SummonNumber;
                                    if (nums == 0)
                                    {
                                        nums = 1;
                                    }
                                    else
                                    {
                                        if (bo.card.SpawnCharacter != "")
                                        {
                                            bo            = new BoardObj(CardDB.Instance.cardNamestringToEnum(bo.card.SpawnCharacter, "22"), 6);
                                            bo.Position   = new VectorAI(CastRequestDB[name].Position);
                                            bo.ownerIndex = (int)lp.OwnerIndex;
                                            bo.frozen     = true;
                                            bo.GId        = getNextGId();
                                        }
                                    }
                                    for (int i = 0; i < nums; i++)
                                    {
                                        ownMinions.Add(bo);
                                        if (nums > 1)
                                        {
                                            bo     = new BoardObj(bo);
                                            bo.GId = getNextGId();
                                        }
                                    }
                                    break;

                                case boardObjType.BUILDING:
                                    ownBuildings.Add(bo);
                                    break;

                                case boardObjType.AOE:
                                    break;
                                }
                            }
                        }
                        foreach (var kvp in CastRequestDB.ToArray())
                        {
                            if (!CastRequestDBtmp.ContainsKey(kvp.Key))
                            {
                                CastRequestDB.Remove(kvp.Key);
                            }
                        }
                    }
                }

                //var projs = om.OfType<Clash.Engine.NativeObjects.Logic.GameObjects.Projectile>();
                //foreach (var proj in projs)
                //{
                //    if (proj != null && proj.IsValid)
                //    {
                //        //TODO: get static data for all objects
                //        //Here we get dynamic data only

                //        CardDB.Instance.collectNewCards(proj);
                //    }
                //}

                var aoes = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.AreaEffectObject>();
                foreach (var aoe in aoes)
                {
                    if (!aoe.IsValid)
                    {
                        continue;
                    }
                    var data = aoe.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "1"));
                    //if (bo.card.needUpdate) CardDB.Instance.cardsAdjustment(aoe);
                    if (bo.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(aoe);
                    }
                    bo.GId      = aoe.GlobalId;
                    bo.Position = new VectorAI(aoe.StartPosition);
                    bo.Line     = bo.Position.X > 8700 ? 2 : 1;
                    //bo.level = TODO real value
                    //bo.Atk = TODO real value
                    bo.LifeTime = aoe.HealthComponent.RemainingTime;

                    //bo.extraData = data.Field10.ToString();//!!TEST

                    bo.ownerIndex = (int)aoe.OwnerIndex;
                    bool own = bo.ownerIndex == lp.OwnerIndex ? true : (bo.ownerIndex == friendlyOwnerIndex ? true : false);
                    bo.own = own;

                    if (own)
                    {
                        ownAreaEffects.Add(bo);
                    }
                    else
                    {
                        enemyAreaEffects.Add(bo);
                    }
                }

                var chars = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    if ([email protected])
                    {
                        continue;
                    }
                    var data = @char.LogicGameObjectData;
                    if (data == null || !data.IsValid)
                    {
                        continue;
                    }
                    var name = data.Name;
                    if ((MemPtr)name == MemPtr.Zero)
                    {
                        continue;
                    }

                    BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(name.Value.ToString(), "2"), (int)@char.TowerLevel);
                    bo.ownerIndex = (int)@char.OwnerIndex;
                    bool own = bo.ownerIndex == lp.OwnerIndex ? true : (bo.ownerIndex == friendlyOwnerIndex ? true : false);
                    bo.own = own;

                    if (bo.card.name == CardDB.cardName.unknown)
                    {
                        CardDB.Instance.collectNewCards(@char);
                    }
                    else if (bo.ownerIndex == lp.OwnerIndex && bo.card.needUpdate)
                    {
                        CardDB.Instance.cardsAdjustment(@char);
                    }
                    bo.GId      = @char.GlobalId;
                    bo.Position = new VectorAI(@char.StartPosition);
                    bo.Line     = bo.Position.X > 8700 ? 2 : 1;
                    bo.level    = 1 + (int)@char.TowerLevel;
                    //this.frozen = TODO
                    //this.startFrozen = TODO
                    bo.HP       = @char.HealthComponent.CurrentHealth;
                    bo.Shield   = @char.HealthComponent.CurrentShieldHealth;
                    bo.LifeTime = @char.HealthComponent.LifeTime - @char.HealthComponent.RemainingTime; //TODO: - find real value for battle stage

                    int tower = 0;
                    switch (bo.Name)
                    {
                    case CardDB.cardName.princesstower:
                        CardDB.Instance.setPrincessTowerMaxHP(bo);
                        tower = bo.Line;
                        if (bo.own)
                        {
                            if (tower == 1)
                            {
                                ownPrincessTower1 = bo;
                            }
                            else
                            {
                                ownPrincessTower2 = bo;
                            }
                        }
                        else
                        {
                            if (tower == 1)
                            {
                                enemyPrincessTower1 = bo;
                            }
                            else
                            {
                                enemyPrincessTower2 = bo;
                            }
                        }
                        break;

                    case CardDB.cardName.kingtower:
                        CardDB.Instance.setKingsTowerMaxHP(bo);
                        tower = 10 + bo.Line;
                        if (bo.own)
                        {
                            if (ownKingsTower.HP == 0)
                            {
                                ownKingsTower = bo;
                            }
                            else if (bo.HP < ownKingsTower.HP)
                            {
                                ownKingsTower = bo;
                            }
                            if (ownKingsTowerPos.X != -1)
                            {
                                ownKingsTower.Position.X = ownKingsTowerPos.X;
                            }
                            ownKingsTower.ownerIndex = (int)lp.OwnerIndex;
                        }
                        else
                        {
                            if (enemyKingsTower.HP == 0)
                            {
                                enemyKingsTower = bo;
                            }
                            else if (bo.HP < enemyKingsTower.HP)
                            {
                                enemyKingsTower = bo;
                            }
                            if (ownKingsTowerPos.X != -1)
                            {
                                enemyKingsTower.Position.X = ownKingsTowerPos.X;
                            }
                        }
                        break;

                    case CardDB.cardName.kingtowermiddle:
                        tower = 100;
                        break;

                    default:
                        bo.Atk = (int)(bo.card.Atk * lvlToCoef[bo.level]);     //TODO: need value from core
                        if (own)
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                ownMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                ownBuildings.Add(bo);
                                break;
                            }
                        }
                        else
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                enemyMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                enemyBuildings.Add(bo);
                                break;
                            }
                        }
                        break;
                    }
                }
            }

            Playfield p;

            Logger.Debug("#####Stats##### before Initialize playfield {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);

            using (new PerformanceTimer("Initialize playfield."))
            {
                Logger.Debug("################################Routine v.0.8.6 Behavior:{Name:l} v.{Version:l}", Name, Version);
                p = new Playfield
                {
                    BattleTime          = battle.BattleTime,
                    suddenDeath         = battle.BattleTime.TotalSeconds > 180,
                    ownerIndex          = (int)lp.OwnerIndex,
                    ownMana             = (int)(lp.Mana - lp.ReservedMana),
                    ownHandCards        = ownHandCards,
                    ownAreaEffects      = ownAreaEffects,
                    ownMinions          = ownMinions,
                    ownBuildings        = ownBuildings,
                    ownKingsTower       = ownKingsTower,
                    ownPrincessTower1   = ownPrincessTower1,
                    ownPrincessTower2   = ownPrincessTower2,
                    enemyAreaEffects    = enemyAreaEffects,
                    enemyMinions        = enemyMinions,
                    enemyBuildings      = enemyBuildings,
                    enemyKingsTower     = enemyKingsTower,
                    enemyPrincessTower1 = enemyPrincessTower1,
                    enemyPrincessTower2 = enemyPrincessTower2,

                    prevCard = prevHandCard,
                    //nextCard = //TODO: Add next card
                };

                p.home = p.ownKingsTower.Position.Y < 15250 ? true : false;

                if (p.ownPrincessTower1.Position == null)
                {
                    p.ownPrincessTower1.Position = p.getDeployPosition(deployDirectionAbsolute.ownPrincessTowerLine1);
                }
                if (p.ownPrincessTower2.Position == null)
                {
                    p.ownPrincessTower2.Position = p.getDeployPosition(deployDirectionAbsolute.ownPrincessTowerLine2);
                }
                if (p.enemyPrincessTower1.Position == null)
                {
                    p.enemyPrincessTower1.Position = p.getDeployPosition(deployDirectionAbsolute.enemyPrincessTowerLine1);
                }
                if (p.enemyPrincessTower2.Position == null)
                {
                    p.enemyPrincessTower2.Position = p.getDeployPosition(deployDirectionAbsolute.enemyPrincessTowerLine2);
                }

                p.initTowers();

                p.print();
                battleLogs.Add(p);
            }

            Logger.Debug("#####Stats##### after Initialize playfield {0}", (statTimerRoutine - DateTime.Now).TotalSeconds);
            statTimeInitPlayfield = DateTime.Now - statTimerRoutine;
            statTimerRoutine      = DateTime.Now;

            Cast bc;

            using (new PerformanceTimer("GetBestCast"))
            {
                //DateTime statBehaviorCalcStart = DateTime.Now;
                bc = this.GetBestCast(p);

                CastRequest = null;
                if (bc != null && bc.Position != null)
                {
                    if (p.ownMana + 1 >= bc.hc.manacost)
                    {
                        CastRequest = new CastRequest(bc.SpellName, bc.Position.ToVector2f(true));
                    }
                    Logger.Debug("CastRequest {SpellName:l} {Position:l}", bc.SpellName, CastRequest == null ? bc.Position?.ToString() : CastRequest.Position.ToString());
                }
                else
                {
                    Logger.Debug("Waiting for cast, maybe next tick...");
                }
                statTimeInsideBehavior = DateTime.Now - statTimerRoutine;

                //stat info

                statSumTimeOutsideRoutine += statTimeOutsideRoutine;
                statSumTimeInitPlayfield  += statTimeInitPlayfield;
                statSumTimeInsideBehavior += statTimeInsideBehavior;
                statNumSuccessfulEntrances++;
                int objsCount = ownAreaEffects.Count + enemyAreaEffects.Count + ownMinions.Count + enemyMinions.Count + ownBuildings.Count + enemyBuildings.Count; //without HandCards
                if (objsCount == 0)
                {
                    objsCount = 2;
                }

                Logger.Debug("Hint: ne:NumberEntrances  CT:CalculationTime  aCT:AverageCalculationTimePer1Game  tpo:TimePer1Object  ToR:TimeOutsideRoutine");
                Logger.Debug("#####Stats### ne:{NumberEntrances} Behavior(CT/aCT/tpo):{BehaviorCalcTime}/{averageBCT}/{timePer1Object} Playfield(CT/aCT/tpo):{PlayfieldCreationTime}/{averagePCT}/{timePer1Object} outsideRoutine(ToR/aToR/tpo):{timeOutsideRoutine}/{averageToR}/{timePer1Object}",
                             statNumSuccessfulEntrances, statTimeInsideBehavior.TotalSeconds, (statSumTimeInsideBehavior / statNumSuccessfulEntrances).TotalSeconds, (statTimeInsideBehavior / objsCount).TotalSeconds,
                             statTimeInitPlayfield.TotalSeconds, (statSumTimeInitPlayfield / statNumSuccessfulEntrances).TotalSeconds, (statTimeInitPlayfield / objsCount).TotalSeconds,
                             statTimeOutsideRoutine.TotalSeconds, (statSumTimeOutsideRoutine / (statNumSuccessfulEntrances > 1 ? statNumSuccessfulEntrances - 1 : 1)).TotalSeconds, (statTimeOutsideRoutine / objsCount).TotalSeconds);

                statTimerRoutine = DateTime.Now;

                return(CastRequest);
            }
        }
Ejemplo n.º 3
0
        public sealed override CastRequest GetNextCast()
        {
            List <BoardObj> ownMinions   = new List <BoardObj>();
            List <BoardObj> enemyMinions = new List <BoardObj>();

            List <BoardObj> ownAreaEffects   = new List <BoardObj>();
            List <BoardObj> enemyAreaEffects = new List <BoardObj>();

            List <BoardObj> ownBuildings   = new List <BoardObj>();
            List <BoardObj> enemyBuildings = new List <BoardObj>();

            BoardObj ownKingsTower       = new BoardObj();
            BoardObj ownPrincessTower1   = new BoardObj();
            BoardObj ownPrincessTower2   = new BoardObj();
            BoardObj enemyKingsTower     = new BoardObj();
            BoardObj enemyPrincessTower1 = new BoardObj();
            BoardObj enemyPrincessTower2 = new BoardObj();

            List <Handcard> ownHandCards = new List <Handcard>();

            var battle = ClashEngine.Instance.Battle;

            if (battle == null || !battle.IsValid)
            {
                return(null);
            }
            var om = ClashEngine.Instance.ObjectManager;

            if (om == null)
            {
                return(null);
            }
            var lp = ClashEngine.Instance.LocalPlayer;

            if (lp == null || !lp.IsValid)
            {
                return(null);
            }
            var spells = ClashEngine.Instance.AvailableSpells;

            if (spells == null)
            {
                return(null);
            }

            StringBuilder sb = new StringBuilder();

            using (new PerformanceTimer("GetNextCast entrance"))
            {
                foreach (var spell in spells)
                {
                    if (spell != null && spell.IsValid)
                    {
                        int      lvl = 1;
                        Handcard hc  = new Handcard(spell.Name.Value, lvl);                        //hc.lvl = ??? TODO
                        hc.manacost = spell.ManaCost;
                        //hc.position = ??? TODO
                        //TODO:for all objects - if (new name) get actual params
                        ownHandCards.Add(hc);
                    }
                }

                var aoes = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.AreaEffectObject>();
                foreach (var aoe in aoes)
                {
                    if (aoe != null && aoe.IsValid)
                    {
                        //TODO: get static data for all objects
                        //Here we get dynamic data only
                        BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(aoe.LogicGameObjectData.Name.Value));
                        bo.GId      = aoe.GlobalId;
                        bo.Position = new VectorAI(aoe.StartPosition);
                        bo.Line     = bo.Position.X > 8700 ? 1 : 2;
                        //bo.level = TODO real value
                        //bo.Atk = TODO real value
                        bo.LifeTime = aoe.HealthComponent.RemainingTime;                         //TODO check this value

                        bo.ownerIndex = (int)aoe.OwnerIndex;
                        bool own = bo.ownerIndex == lp.OwnerIndex ? true : false;                         //TODO: replace it on Friendly (for 2x2 mode)
                        bo.own = own;
                        if (own)
                        {
                            ownAreaEffects.Add(bo);
                        }
                        else
                        {
                            enemyAreaEffects.Add(bo);
                        }
                        //hc.position = ??? TODO
                    }
                }

                var chars = om.OfType <Clash.Engine.NativeObjects.Logic.GameObjects.Character>();
                foreach (var @char in chars)
                {
                    //sb.Clear();
                    //i++;
                    //BoardObj bo = new BoardObj();

                    var data = @char.LogicGameObjectData;

                    if (data != null && data.IsValid)
                    {
                        //TODO: get static data for all objects
                        //Here we get dynamic data only
                        BoardObj bo = new BoardObj(CardDB.Instance.cardNamestringToEnum(data.Name.Value));
                        bo.GId      = @char.GlobalId;
                        bo.Position = new VectorAI(@char.StartPosition);
                        bo.Line     = bo.Position.X > 8700 ? 1 : 2;
                        //bo.level = TODO real value
                        //bo.Atk = TODO real value
                        //this.frozen = TODO
                        //this.startFrozen = TODO
                        bo.HP       = @char.HealthComponent.CurrentHealth;                   //TODO: check it
                        bo.Shield   = @char.HealthComponent.CurrentShieldHealth;             //TODO: check it
                        bo.LifeTime =
                            @char.HealthComponent.LifeTime -
                            @char.HealthComponent.RemainingTime;                             //TODO: check it of data.LifeTime, - find real value for battle stage

                        bo.ownerIndex = (int)@char.OwnerIndex;
                        bool own = bo.ownerIndex == lp.OwnerIndex ? true : false;                         //TODO: replace it on Friendly (for 2x2 mode)

                        int tower = 0;
                        switch (bo.Name)
                        {
                        case CardDB.cardName.princesstower:
                            tower = bo.Line;
                            if (bo.own)
                            {
                                if (tower == 1)
                                {
                                    ownPrincessTower1 = bo;
                                }
                                else
                                {
                                    ownPrincessTower2 = bo;
                                }
                            }
                            else
                            {
                                if (tower == 1)
                                {
                                    enemyPrincessTower1 = bo;
                                }
                                else
                                {
                                    enemyPrincessTower2 = bo;
                                }
                            }
                            break;

                        case CardDB.cardName.kingtower:
                            tower = 10 + bo.Line;
                            if (bo.own)
                            {
                                if (lp.OwnerIndex == bo.ownerIndex)
                                {
                                    ownKingsTower = bo;
                                }
                            }
                            else
                            {
                                enemyKingsTower = bo;
                            }
                            break;

                        case CardDB.cardName.kingtowermiddle:
                            tower = 100;
                            break;
                        }
                        if (tower == 0)
                        {
                            if (bo.own)
                            {
                                ownBuildings.Add(bo);
                            }
                            else
                            {
                                enemyBuildings.Add(bo);
                            }
                        }

                        bo.own = own;
                        if (own)
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                ownMinions.Add(bo);
                                break;

                            case boardObjType.BUILDING:
                                if (bo.Tower > 0)
                                {
                                    if (bo.Tower > 9 && bo.ownerIndex == lp.OwnerIndex)
                                    {
                                        ownKingsTower = bo;
                                    }
                                }
                                else
                                {
                                    ownBuildings.Add(bo);
                                }
                                break;
                            }
                        }
                        else
                        {
                            switch (bo.type)
                            {
                            case boardObjType.MOB:
                                enemyMinions.Add(bo);
                                continue;

                            case boardObjType.BUILDING:
                                if (bo.Tower == 0)
                                {
                                    if (bo.Tower > 9)
                                    {
                                        enemyKingsTower = bo;
                                    }
                                }
                                else
                                {
                                    enemyBuildings.Add(bo);
                                }
                                break;
                            }
                        }
                    }
                }
            }

            Playfield p;

            using (new PerformanceTimer("Initialize playfield."))
            {
                p = new Playfield
                {
                    BattleTime          = ClashEngine.Instance.Battle.BattleTime,
                    ownerIndex          = (int)lp.OwnerIndex,
                    ownMana             = (int)lp.Mana,
                    ownHandCards        = ownHandCards,
                    ownAreaEffects      = ownAreaEffects,
                    ownMinions          = ownMinions,
                    ownBuildings        = ownBuildings,
                    ownKingsTower       = ownKingsTower,
                    ownPrincessTower1   = ownPrincessTower1,
                    ownPrincessTower2   = ownPrincessTower2,
                    enemyAreaEffects    = enemyAreaEffects,
                    enemyMinions        = enemyMinions,
                    enemyBuildings      = enemyBuildings,
                    enemyKingsTower     = enemyKingsTower,
                    enemyPrincessTower1 = enemyPrincessTower1,
                    enemyPrincessTower2 = enemyPrincessTower2,
                    //TODO: Add next card
                    //nextCard =
                };

                p.home = p.ownKingsTower.Position.Y < 15250 ? true : false;

                p.initTowers();

                int i = 0;
                foreach (BoardObj t in p.ownTowers)
                {
                    if (t.Tower < 10)
                    {
                        i += t.Line;
                    }
                }
                int kingsLine = 0;
                switch (i)
                {
                case 0:
                    kingsLine = 3;
                    break;

                case 1:
                    kingsLine = 2;
                    break;

                case 2:
                    kingsLine = 1;
                    break;
                }
                foreach (BoardObj t in p.ownTowers)
                {
                    if (t.Tower > 9)
                    {
                        t.Line = kingsLine;
                    }
                }

                p.print();
            }

            Cast bc;

            using (new PerformanceTimer("GetBestCast"))
            {
                bc = this.GetBestCast(p);

                CastRequest retval = null;
                if (bc != null && bc.Position != null)
                {
                    Logger.Information("Cast {bc}", bc.ToString());
                    retval = new CastRequest(bc.SpellName, bc.Position.ToVector2());
                }
                else
                {
                    Logger.Information("Waiting for cast, maybe next tick...");
                }

                return(retval);
            }
        }