Ejemplo n.º 1
0
        public static RuleDef FromArtifact(ArtifactIndex artifactIndex)
        {
            var artifactDef = ArtifactCatalog.GetArtifactDef(artifactIndex);
            var ruleDef     = new RuleDef($"Artifacts.{artifactIndex}", artifactDef.nameToken);

            var ruleChoiceDef = ruleDef.AddChoice("On");

            ruleChoiceDef.spritePath       = artifactDef.smallIconSelectedPath;
            ruleChoiceDef.tooltipBodyToken = artifactDef.descriptionToken;
            ruleChoiceDef.unlockableName   = artifactDef.unlockableName;
            ruleChoiceDef.artifactIndex    = artifactIndex;
            ruleChoiceDef.tooltipNameColor = new Color32(74, 50, 149, byte.MaxValue);
            ruleChoiceDef.tooltipNameToken = $"{artifactDef.nameToken} On";

            var ruleChoiceDef2 = ruleDef.AddChoice("Off");

            ruleChoiceDef2.spritePath      = artifactDef.smallIconDeselectedPath;
            ruleChoiceDef2.materialPath    = "Materials/UI/matRuleChoiceOff";
            ruleChoiceDef.tooltipBodyToken = artifactDef.descriptionToken;
            ruleChoiceDef.tooltipNameColor = new Color32(74, 50, 149, byte.MaxValue);
            ruleChoiceDef.tooltipNameToken = $"{artifactDef.nameToken} Off";

            ruleDef.MakeNewestChoiceDefault();

            return(ruleDef);
        }
        // Token: 0x060018D7 RID: 6359 RVA: 0x0006AF18 File Offset: 0x00069118
        public static RuleDef FromItem(ItemIndex itemIndex)
        {
            ItemDef       itemDef       = ItemCatalog.GetItemDef(itemIndex);
            RuleDef       ruleDef       = new RuleDef("Items." + itemIndex.ToString(), itemDef.nameToken);
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("On", null, false);

            ruleChoiceDef.spritePath       = itemDef.pickupIconPath;
            ruleChoiceDef.tooltipNameToken = itemDef.nameToken;
            ruleChoiceDef.unlockableName   = itemDef.unlockableName;
            ruleChoiceDef.itemIndex        = itemIndex;
            ruleDef.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("Off", null, false);

            ruleChoiceDef2.spritePath       = itemDef.pickupIconPath;
            ruleChoiceDef2.materialPath     = "Materials/UI/matRuleChoiceOff";
            ruleChoiceDef2.tooltipNameToken = null;
            return(ruleDef);
        }
        // Token: 0x060018D6 RID: 6358 RVA: 0x0006AE78 File Offset: 0x00069078
        public static RuleDef FromArtifact(ArtifactIndex artifactIndex)
        {
            ArtifactDef   artifactDef   = ArtifactCatalog.GetArtifactDef(artifactIndex);
            RuleDef       ruleDef       = new RuleDef("Artifacts." + artifactIndex.ToString(), artifactDef.nameToken);
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("On", null, false);

            ruleChoiceDef.spritePath       = artifactDef.smallIconSelectedPath;
            ruleChoiceDef.tooltipBodyToken = artifactDef.descriptionToken;
            ruleChoiceDef.unlockableName   = artifactDef.unlockableName;
            ruleChoiceDef.artifactIndex    = artifactIndex;
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("Off", null, false);

            ruleChoiceDef2.spritePath       = artifactDef.smallIconDeselectedPath;
            ruleChoiceDef2.materialPath     = "Materials/UI/matRuleChoiceOff";
            ruleChoiceDef2.tooltipBodyToken = null;
            ruleDef.MakeNewestChoiceDefault();
            return(ruleDef);
        }
        // Token: 0x060018D8 RID: 6360 RVA: 0x0006AFB8 File Offset: 0x000691B8
        public static RuleDef FromEquipment(EquipmentIndex equipmentIndex)
        {
            EquipmentDef  equipmentDef  = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
            RuleDef       ruleDef       = new RuleDef("Equipment." + equipmentIndex.ToString(), equipmentDef.nameToken);
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("On", null, false);

            ruleChoiceDef.spritePath              = equipmentDef.pickupIconPath;
            ruleChoiceDef.tooltipBodyToken        = equipmentDef.nameToken;
            ruleChoiceDef.unlockableName          = equipmentDef.unlockableName;
            ruleChoiceDef.equipmentIndex          = equipmentIndex;
            ruleChoiceDef.availableInMultiPlayer  = equipmentDef.appearsInMultiPlayer;
            ruleChoiceDef.availableInSinglePlayer = equipmentDef.appearsInSinglePlayer;
            ruleDef.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("Off", null, false);

            ruleChoiceDef2.spritePath       = equipmentDef.pickupIconPath;
            ruleChoiceDef2.materialPath     = "Materials/UI/matRuleChoiceOff";
            ruleChoiceDef2.tooltipBodyToken = null;
            return(ruleDef);
        }
        // Token: 0x060018D5 RID: 6357 RVA: 0x0006ADF4 File Offset: 0x00068FF4
        public static RuleDef FromDifficulty()
        {
            RuleDef ruleDef = new RuleDef("Difficulty", "RULE_NAME_DIFFICULTY");

            for (DifficultyIndex difficultyIndex = DifficultyIndex.Easy; difficultyIndex < DifficultyIndex.Count; difficultyIndex++)
            {
                DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(difficultyIndex);
                RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice(difficultyIndex.ToString(), null, false);
                ruleChoiceDef.spritePath       = difficultyDef.iconPath;
                ruleChoiceDef.tooltipNameToken = difficultyDef.nameToken;
                ruleChoiceDef.tooltipNameColor = difficultyDef.color;
                ruleChoiceDef.tooltipBodyToken = difficultyDef.descriptionToken;
                ruleChoiceDef.difficultyIndex  = difficultyIndex;
            }
            ruleDef.defaultChoiceIndex = 1;
            return(ruleDef);
        }
Ejemplo n.º 6
0
        static patch_RuleCatalog()
        {
            allRuleDefs                = new List <RuleDef>();
            allChoicesDefs             = new List <RuleChoiceDef>();
            allCategoryDefs            = new List <RuleCategoryDef>();
            ruleDefsByGlobalName       = new Dictionary <string, RuleDef>();
            ruleChoiceDefsByGlobalName = new Dictionary <string, RuleChoiceDef>();
            ruleShowItems              = new BoolConVar("rule_show_items", ConVarFlags.None, "1",
                                                        "Whether or not to allow voting on items in the pregame rules.");
            RuleCatalog.AddCategory("RULE_HEADER_DIFFICULTY", new Color32(28, 99, 150, byte.MaxValue));
            RuleCatalog.AddRule(RuleDef.FromDifficulty());
            RuleCatalog.AddCategory("RULE_HEADER_ARTIFACTS", new Color32(74, 50, 149, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestFalse);
            for (ArtifactIndex artifactIndex = 0; artifactIndex < ArtifactIndex.Count; artifactIndex++)
            {
                RuleCatalog.AddRule(RuleDef.FromArtifact(artifactIndex));
            }

            RuleCatalog.AddCategory("RULE_HEADER_ITEMS", new Color32(147, 225, 128, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestItemsConvar);
            var list = new List <ItemIndex>();

            for (ItemIndex itemIndex = 0; itemIndex < ItemIndex.Count; itemIndex++)
            {
                list.Add(itemIndex);
            }

            foreach (var itemIndex2 in from i in list
                     where ItemCatalog.GetItemDef(i).inDroppableTier
                     orderby ItemCatalog.GetItemDef(i).tier
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromItem(itemIndex2));
            }

            RuleCatalog.AddCategory("RULE_HEADER_EQUIPMENT", new Color32(byte.MaxValue, 128, 0, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestItemsConvar);
            var list2 = new List <EquipmentIndex>();

            for (EquipmentIndex equipmentIndex = 0; equipmentIndex < EquipmentIndex.Count; equipmentIndex++)
            {
                list2.Add(equipmentIndex);
            }

            foreach (var equipmentIndex2 in from i in list2
                     where EquipmentCatalog.GetEquipmentDef(i).canDrop
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromEquipment(equipmentIndex2));
            }

            RuleCatalog.AddCategory("RULE_HEADER_MISC", new Color32(192, 192, 192, byte.MaxValue), null,
                                    RuleCatalog.HiddenTestFalse);
            var ruleDef       = new RuleDef("Misc.StartingMoney", "RULE_MISC_STARTING_MONEY");
            var ruleChoiceDef = ruleDef.AddChoice("0", 0, true);

            ruleChoiceDef.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_0_NAME";
            ruleChoiceDef.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_0_DESC";
            ruleChoiceDef.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            var ruleChoiceDef2 = ruleDef.AddChoice("15", 15, true);

            ruleChoiceDef2.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_15_NAME";
            ruleChoiceDef2.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_15_DESC";
            ruleChoiceDef2.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef.MakeNewestChoiceDefault();
            var ruleChoiceDef3 = ruleDef.AddChoice("50", 50, true);

            ruleChoiceDef3.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_50_NAME";
            ruleChoiceDef3.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_50_DESC";
            ruleChoiceDef3.spritePath       = "Textures/MiscIcons/texRuleBonusStartingMoney";
            ruleChoiceDef3.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef);
            var ruleDef2       = new RuleDef("Misc.StageOrder", "RULE_MISC_STAGE_ORDER");
            var ruleChoiceDef4 = ruleDef2.AddChoice("Normal", 0, true);

            ruleChoiceDef4.tooltipNameToken = "RULE_STAGEORDER_CHOICE_NORMAL_NAME";
            ruleChoiceDef4.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_NORMAL_DESC";
            ruleChoiceDef4.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef2.MakeNewestChoiceDefault();
            var ruleChoiceDef5 = ruleDef2.AddChoice("Random", 1, true);

            ruleChoiceDef5.tooltipNameToken = "RULE_STAGEORDER_CHOICE_RANDOM_NAME";
            ruleChoiceDef5.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_RANDOM_DESC";
            ruleChoiceDef5.spritePath       = "Textures/MiscIcons/texRuleMapIsRandom";
            ruleChoiceDef5.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef2);
            var ruleDef3 = new RuleDef("Misc.KeepMoneyBetweenStages", "RULE_MISC_KEEP_MONEY_BETWEEN_STAGES");

            ruleDef3.AddChoice("On", 1, true).tooltipBodyToken  = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC";
            ruleDef3.AddChoice("Off", 0, true).tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC";
            ruleDef3.MakeNewestChoiceDefault();
            RuleCatalog.AddRule(ruleDef3);
            for (var k = 0; k < RuleCatalog.allRuleDefs.Count; k++)
            {
                var ruleDef4 = RuleCatalog.allRuleDefs[k];
                ruleDef4.globalIndex = k;
                for (var j = 0; j < ruleDef4.choices.Count; j++)
                {
                    var ruleChoiceDef6 = ruleDef4.choices[j];
                    ruleChoiceDef6.localIndex  = j;
                    ruleChoiceDef6.globalIndex = RuleCatalog.allChoicesDefs.Count;
                    RuleCatalog.allChoicesDefs.Add(ruleChoiceDef6);
                }
            }

            RuleCatalog.availability.MakeAvailable();
        }
        private static void Init()
        {
            RuleCatalog.AddCategory("RULE_HEADER_DIFFICULTY", new Color32(28, 99, 150, byte.MaxValue));
            RuleCatalog.AddRule(RuleDef.FromDifficulty());
            RuleCatalog.AddCategory("RULE_HEADER_ARTIFACTS", new Color32(74, 50, 149, byte.MaxValue), "RULE_ARTIFACTS_EMPTY_TIP", new Func <bool>(RuleCatalog.HiddenTestFalse));
            for (ArtifactIndex artifactIndex = ArtifactIndex.Command; artifactIndex < ArtifactIndex.Count; artifactIndex++)
            {
                RuleCatalog.AddRule(RuleDef.FromArtifact(artifactIndex));
            }
            RuleCatalog.AddCategory("RULE_HEADER_ITEMS", new Color32(147, 225, 128, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestItemsConvar));
            List <ItemIndex> list      = new List <ItemIndex>();
            ItemIndex        itemIndex = ItemIndex.Syringe;
            ItemIndex        itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                list.Add(itemIndex);
                itemIndex++;
            }
            foreach (ItemIndex itemIndex2 in from i in list
                     where ItemCatalog.GetItemDef(i).inDroppableTier
                     orderby ItemCatalog.GetItemDef(i).tier
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromItem(itemIndex2));
            }
            RuleCatalog.AddCategory("RULE_HEADER_EQUIPMENT", new Color32(byte.MaxValue, 128, 0, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestItemsConvar));
            List <EquipmentIndex> list2          = new List <EquipmentIndex>();
            EquipmentIndex        equipmentIndex = EquipmentIndex.CommandMissile;
            EquipmentIndex        equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount;

            while (equipmentIndex < equipmentCount)
            {
                list2.Add(equipmentIndex);
                equipmentIndex++;
            }
            foreach (EquipmentIndex equipmentIndex2 in from i in list2
                     where EquipmentCatalog.GetEquipmentDef(i).canDrop
                     select i)
            {
                RuleCatalog.AddRule(RuleDef.FromEquipment(equipmentIndex2));
            }
            RuleCatalog.AddCategory("RULE_HEADER_MISC", new Color32(192, 192, 192, byte.MaxValue), null, new Func <bool>(RuleCatalog.HiddenTestFalse));
            RuleDef       ruleDef       = new RuleDef("Misc.StartingMoney", "RULE_MISC_STARTING_MONEY");
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("0", 0U, true);

            ruleChoiceDef.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_0_NAME";
            ruleChoiceDef.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_0_DESC";
            ruleChoiceDef.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("15", 15U, true);

            ruleChoiceDef2.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_15_NAME";
            ruleChoiceDef2.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_15_DESC";
            ruleChoiceDef2.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef3 = ruleDef.AddChoice("50", 50U, true);

            ruleChoiceDef3.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_50_NAME";
            ruleChoiceDef3.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_50_DESC";
            ruleChoiceDef3.spritePath       = "Textures/MiscIcons/texRuleBonusStartingMoney";
            ruleChoiceDef3.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef);
            RuleDef       ruleDef2       = new RuleDef("Misc.StageOrder", "RULE_MISC_STAGE_ORDER");
            RuleChoiceDef ruleChoiceDef4 = ruleDef2.AddChoice("Normal", StageOrder.Normal, true);

            ruleChoiceDef4.tooltipNameToken = "RULE_STAGEORDER_CHOICE_NORMAL_NAME";
            ruleChoiceDef4.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_NORMAL_DESC";
            ruleChoiceDef4.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            ruleDef2.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef5 = ruleDef2.AddChoice("Random", StageOrder.Random, true);

            ruleChoiceDef5.tooltipNameToken = "RULE_STAGEORDER_CHOICE_RANDOM_NAME";
            ruleChoiceDef5.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_RANDOM_DESC";
            ruleChoiceDef5.spritePath       = "Textures/MiscIcons/texRuleMapIsRandom";
            ruleChoiceDef5.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
            RuleCatalog.AddRule(ruleDef2);
            RuleDef ruleDef3 = new RuleDef("Misc.KeepMoneyBetweenStages", "RULE_MISC_KEEP_MONEY_BETWEEN_STAGES");

            ruleDef3.AddChoice("On", true, true).tooltipBodyToken   = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC";
            ruleDef3.AddChoice("Off", false, true).tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC";
            ruleDef3.MakeNewestChoiceDefault();
            RuleCatalog.AddRule(ruleDef3);
            for (int k = 0; k < RuleCatalog.allRuleDefs.Count; k++)
            {
                RuleDef ruleDef4 = RuleCatalog.allRuleDefs[k];
                ruleDef4.globalIndex = k;
                for (int j = 0; j < ruleDef4.choices.Count; j++)
                {
                    RuleChoiceDef ruleChoiceDef6 = ruleDef4.choices[j];
                    ruleChoiceDef6.localIndex  = j;
                    ruleChoiceDef6.globalIndex = RuleCatalog.allChoicesDefs.Count;
                    RuleCatalog.allChoicesDefs.Add(ruleChoiceDef6);
                }
            }
            RuleCatalog.availability.MakeAvailable();
        }