Ejemplo n.º 1
0
        public void update(Gameworld gameWorld, GameTime gameTime)
        {
            risse = gameWorld.Risse;
            Vector2 prePos = risse.Position;
            parallaxBackground(gameWorld);

            physicsEngine.gravitation(risse, gameTime);
            collisionResolution(gameWorld, prePos);
            risse.update(gameTime);
            foreach (Gameobject go in gameWorld.Platforms)
            {
                go.update();
            }

            //if (!(MediaPlayer.State == MediaState.Playing))
            //{
            //    MediaPlayer.Play(contentHolder.soundtrack);
            //}

            //foreach (Gameobject ground in gameWorld.Ground)
            //{
            //    ground.update();
            //}

            foreach (List<Gameobject> g in gameWorld.Ground)
            {
                foreach (Gameobject obj in g)
                {
                    obj.update();
                }
            }

            foreach (Gameobject obj in gameWorld.Collidables)
            {
                obj.update();
            }

            //Console.Out.WriteLine(risse.Position);
        }
Ejemplo n.º 2
0
        public void update(Gameworld gameWorld, GameTime gameTime)
        {
            risse = gameWorld.Risse;
            parallaxBackground(gameWorld);

            physicsEngine.gravitation(risse, gameTime);
            collisionResolution(gameWorld, prePos);
            prePos = new Vector2(risse.BoundingBox.X, risse.BoundingBox.Y);
            risse.update(gameTime);
            //foreach (Gameobject go in gameWorld.Platforms)
            //{
            //    go.update();
            //}

            gameWorld.updateCheckpointsDone();

            if (theState == state.ducking)
            {
                if (ducking > 1000)
                {
                    ducking = 0;
                    theState = state.running;
                    risse.Animation = (int)state.running;
                }
                ducking += (float)gameTime.ElapsedGameTime.Milliseconds;
            }
            if (theState == state.crash)
            {
                if (crashing > 1000)
                {
                    crashing = 0;
                    theState = state.running;
                    risse.Animation = (int)state.running;
                }
                crashing += (float)gameTime.ElapsedGameTime.Milliseconds;
            }

            foreach (List<Gameobject> p in gameWorld.Platforms)
            {
                foreach (Gameobject obj in p)
                {
                    obj.update();
                }
            }
            if (!(MediaPlayer.State == MediaState.Playing))
            {
                MediaPlayer.Play(contentHolder.music_soundtrack);
            }

            foreach (Gameobject go in gameWorld.BackgroundFluff)
            {
                go.updateFluff(risse, contentHolder);
            }

            gameWorld.Platforms[0][0].Position = new Vector2(gameWorld.BackgroundFluff[0].Position.X - gameWorld.Platforms[0][0].Texture.Width, gameWorld.Platforms[0][0].Position.Y);
            gameWorld.Platforms[0][1].Position = new Vector2(gameWorld.BackgroundFluff[0].Position.X + gameWorld.Platforms[0][1].SpriteWidth, gameWorld.Platforms[0][1].Position.Y);

            //foreach (Gameobject ground in gameWorld.Ground)
            //{
            //    ground.update();
            //}

            foreach (List<Gameobject> g in gameWorld.Ground)
            {
                foreach (Gameobject obj in g)
                {
                    obj.update();
                }
            }

            foreach (Gameobject obj in gameWorld.Collidables)
            {
                obj.update();
            }
        }