Ejemplo n.º 1
0
        public static void BattleResolve(Attack attack, string round)
        {
            int attacker   = attack.AttackDice1;
            int attackDice = 1;
            int defender   = attack.DefendDice1;
            int defendDice = 1;

            if (attack.AttackDice2 > attacker)
            {
                attacker   = attack.AttackDice2;
                attackDice = 2;
            }
            else if (attack.AttackDice3 > attacker)
            {
                attacker   = attack.AttackDice3;
                attackDice = 3;
            }

            if (attack.DefendDice2 > defender)
            {
                defender   = attack.DefendDice2;
                defendDice = 2;
            }

            if (attacker > defender)
            {
                attack.DefendingTerritory.Armies -= 1;
                Console.Clear();
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t==========================");
                Console.WriteLine("\t       Battle outcome");
                Console.WriteLine("\t       {0}\n", round);
                Colour.PrintPlayer(attack.Attacker.Colour, "\t" + attack.Attacker.Name + "'s");
                Console.Write(", Highest attacking roll was {0}.\n\t", attacker);
                Colour.PrintPlayer(attack.Defender.Colour, attack.Defender.Name + "'s");
                Console.Write(", Highest defending roll was {0}.\n", defender);
                Colour.PrintPlayer(attack.Defender.Colour, "\n\t" + attack.Defender.Name);
                Console.WriteLine(", was defeated and has lost 1 army.");
                Console.WriteLine("\tPress any key to continue....");
                Console.ReadKey();
            }
            else
            {
                attack.AttackingTerritory.Armies -= 1;
                Console.Clear();
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t==========================");
                Console.WriteLine("\t       Battle outcome");
                Console.WriteLine("\t       {0}\n", round);
                Colour.PrintPlayer(attack.Attacker.Colour, "\t" + attack.Attacker.Name + "'s");
                Console.Write(", Highest attacking roll was {0}.\n\t", attacker);
                Colour.PrintPlayer(attack.Defender.Colour, attack.Defender.Name + "'s");
                Console.Write(", Highest defending roll was {0}.\n", defender);
                Colour.PrintPlayer(attack.Attacker.Colour, "\n\t" + attack.Attacker.Name);
                Console.WriteLine(", was defeated and has lost 1 army.");
                Console.WriteLine("\tPress any key to continue....");
                Console.ReadKey();
            }

            if (attackDice == 1)
            {
                attack.AttackDice1 = 0;
            }
            else if (attackDice == 2)
            {
                attack.AttackDice2 = 0;
            }
            else if (attackDice == 3)
            {
                attack.AttackDice3 = 0;
            }

            if (defendDice == 1)
            {
                attack.DefendDice1 = 0;
            }
            else if (defendDice == 2)
            {
                attack.DefendDice2 = 0;
            }
        }
Ejemplo n.º 2
0
        private static void CheckUserHasTerritories(Player loser, Player winner)
        {
            var board = GameBoard.GetBoard();
            var count = CountPlayersTerritories(loser);

            if (count == 0)
            {
                Console.Clear();
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t==========================\n");
                Colour.PrintPlayer(loser.Colour, "\t" + loser.Name);
                Console.Write(", You have no remaining territories.");
                Console.Write("\n\tYou have been annihilated, ");
                Colour.SouthAmericaRed("your game is over!!!!");
                Console.Write("\n\tPress any key to continue....");
                Console.ReadKey();

                if (loser.Cards != null && loser.Cards.Count > 0)
                {
                    foreach (var card in loser.Cards)
                    {
                        if (winner.Cards == null)
                        {
                            winner.Cards = new List <Card>();
                            winner.Cards.Add(card);
                        }
                        else
                        {
                            winner.Cards.Add(card);
                        }
                    }

                    Console.Clear();
                    Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                    Console.WriteLine("\t==========================\n");
                    Colour.PrintPlayer(winner.Colour, "\t" + winner.Name);
                    Console.Write(", You have received all of ");
                    Colour.PrintPlayer(loser.Colour, loser.Name + "'s ");
                    Console.Write("game cards.");

                    if (winner.Cards.Count > 6)
                    {
                        board.CurrentPlayer = winner;
                        Console.Write("\n\tYou now have more than 6 game cards.");
                        Console.WriteLine("\tYou must trade cards now.");
                        Console.WriteLine("\tPress any key to continue....");
                        Console.ReadKey();
                        CardTradeingEngine.TradeMenu();
                    }
                    else
                    {
                        Console.WriteLine("\tPress any key to continue....");
                        Console.ReadKey();
                    }
                }

                var playerList = board.GetPlayerList();
                var index      = GameEngine.GetPlayerIndex(loser.Name);
                playerList.RemoveAt(index);

                board.SetPlayerTurnQueue(GameEngine.CreateTurnQueue(board.CurrentPlayer));
            }
        }