Ejemplo n.º 1
0
        public override void UpdateAllDuties()
        {
            LordToilData_HuntEnemies data = this.Data;

            for (int i = 0; i < this.lord.ownedPawns.Count; i++)
            {
                Pawn pawn = this.lord.ownedPawns[i];
                if (!data.fallbackLocation.IsValid)
                {
                    RCellFinder.TryFindRandomSpotJustOutsideColony(this.lord.ownedPawns[0], out data.fallbackLocation);
                }
                pawn.mindState.duty             = new PawnDuty(DutyDefOf.HuntEnemiesIndividual);
                pawn.mindState.duty.focusSecond = data.fallbackLocation;
            }
        }
Ejemplo n.º 2
0
        public override void UpdateAllDuties()
        {
            LordToilData_HuntEnemies data = Data;

            if (!data.fallbackLocation.IsValid)
            {
                for (int i = 0; i < lord.ownedPawns.Count; i++)
                {
                    Pawn pawn = lord.ownedPawns[i];
                    if (pawn.Spawned && RCellFinder.TryFindRandomSpotJustOutsideColony(pawn, out data.fallbackLocation) && data.fallbackLocation.IsValid)
                    {
                        break;
                    }
                }
            }
            for (int j = 0; j < lord.ownedPawns.Count; j++)
            {
                Pawn pawn2 = lord.ownedPawns[j];
                pawn2.mindState.duty             = new PawnDuty(DutyDefOf.HuntEnemiesIndividual);
                pawn2.mindState.duty.focusSecond = data.fallbackLocation;
            }
        }
Ejemplo n.º 3
0
 public LordToil_HuntEnemies(IntVec3 fallbackLocation)
 {
     data = new LordToilData_HuntEnemies();
     Data.fallbackLocation = fallbackLocation;
 }