public static void DebugFoodSearchFromMouse_OnGUI() { IntVec3 a = UI.MouseCell(); Pawn pawn = Find.Selector.SingleSelectedThing as Pawn; if (pawn != null && pawn.Map == Find.VisibleMap) { Text.Anchor = TextAnchor.MiddleCenter; Text.Font = GameFont.Tiny; foreach (Thing item in Find.VisibleMap.listerThings.ThingsInGroup(ThingRequestGroup.FoodSourceNotPlantOrTree)) { ThingDef finalIngestibleDef = FoodUtility.GetFinalIngestibleDef(item, false); float num = FoodUtility.FoodOptimality(pawn, item, finalIngestibleDef, (a - item.Position).LengthHorizontal, false); Vector2 vector = item.DrawPos.MapToUIPosition(); Rect rect = new Rect((float)(vector.x - 100.0), (float)(vector.y - 100.0), 200f, 200f); string text = num.ToString("F0"); List <ThoughtDef> list = FoodUtility.ThoughtsFromIngesting(pawn, item, finalIngestibleDef); for (int i = 0; i < list.Count; i++) { string text2 = text; text = text2 + "\n" + list[i].defName + "(" + FoodUtility.FoodOptimalityEffectFromMoodCurve.Evaluate(list[i].stages[0].baseMoodEffect).ToString("F0") + ")"; } Widgets.Label(rect, text); } Text.Anchor = TextAnchor.UpperLeft; } }
private static Thing SpawnedFoodSearchInnerScan(Pawn eater, IntVec3 root, List <Thing> searchSet, PathEndMode peMode, TraverseParms traverseParams, float maxDistance = 9999f, Predicate <Thing> validator = null) { if (searchSet == null) { return(null); } Pawn pawn = traverseParams.pawn ?? eater; int num = 0; int num2 = 0; Thing result = null; float num3 = 0f; float num4 = -3.40282347E+38f; for (int i = 0; i < searchSet.Count; i++) { Thing thing = searchSet[i]; num2++; float num5 = (float)(root - thing.Position).LengthManhattan; if (!(num5 > maxDistance)) { num3 = FoodUtility.FoodOptimality(eater, thing, FoodUtility.GetFinalIngestibleDef(thing, false), num5, false); if (!(num3 < num4) && pawn.Map.reachability.CanReach(root, thing, peMode, traverseParams) && thing.Spawned && (validator == null || validator(thing))) { result = thing; num4 = num3; num++; } } } return(result); }
protected override Job TryGiveJob(Pawn pawn) { if (pawn.inventory == null) { return(null); } float invNutrition = GetInventoryPackableFoodNutrition(pawn); if (invNutrition > 0.4f) { return(null); } if (pawn.Map.resourceCounter.TotalHumanEdibleNutrition < (float)pawn.Map.mapPawns.ColonistsSpawnedCount * 1.5f) { return(null); } Thing thing = GenClosest.ClosestThing_Regionwise_ReachablePrioritized(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.FoodSourceNotPlantOrTree), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 20f, delegate(Thing t) { if (!IsGoodPackableFoodFor(t, pawn) || t.IsForbidden(pawn) || !pawn.CanReserve(t) || !t.IsSociallyProper(pawn)) { return(false); } float num2 = invNutrition + t.GetStatValue(StatDefOf.Nutrition) * (float)t.stackCount; if (num2 < 0.8f) { return(false); } List <ThoughtDef> list = FoodUtility.ThoughtsFromIngesting(pawn, t, FoodUtility.GetFinalIngestibleDef(t)); for (int i = 0; i < list.Count; i++) { if (list[i].stages[0].baseMoodEffect < 0f) { return(false); } } return(true); }, (Thing x) => FoodUtility.FoodOptimality(pawn, x, FoodUtility.GetFinalIngestibleDef(x), 0f)); if (thing == null) { return(null); } float num = pawn.needs.food.MaxLevel - invNutrition; int a = Mathf.FloorToInt(num / thing.GetStatValue(StatDefOf.Nutrition)); a = Mathf.Min(a, thing.stackCount); a = Mathf.Max(a, 1); Job job = new Job(JobDefOf.TakeInventory, thing); job.count = a; return(job); }
protected override Job TryGiveJob(Pawn pawn) { if (pawn.inventory == null) { return(null); } ThingOwner <Thing> innerContainer = pawn.inventory.innerContainer; for (int i = 0; i < innerContainer.Count; i++) { Thing thing = innerContainer[i]; if (thing.def.ingestible != null && thing.def.ingestible.nutrition > 0.3f && thing.def.ingestible.preferability >= FoodPreferability.MealAwful && pawn.RaceProps.CanEverEat(thing)) { return(null); } } if (pawn.Map.resourceCounter.TotalHumanEdibleNutrition < (float)pawn.Map.mapPawns.ColonistsSpawnedCount * 1.5f) { return(null); } Thing thing2 = GenClosest.ClosestThing_Regionwise_ReachablePrioritized(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.FoodSourceNotPlantOrTree), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 20f, delegate(Thing t) { if (t.def.category != ThingCategory.Item || t.def.ingestible == null || t.def.ingestible.nutrition < 0.3f || t.IsForbidden(pawn) || t is Corpse || !pawn.CanReserve(t, 1, -1, null, false) || !t.IsSociallyProper(pawn) || !pawn.RaceProps.CanEverEat(t)) { return(false); } List <ThoughtDef> list = FoodUtility.ThoughtsFromIngesting(pawn, t, FoodUtility.GetFinalIngestibleDef(t, false)); for (int j = 0; j < list.Count; j++) { if (list[j].stages[0].baseMoodEffect < 0f) { return(false); } } return(true); }, (Thing x) => FoodUtility.FoodOptimality(pawn, x, FoodUtility.GetFinalIngestibleDef(x, false), 0f, false), 24, 30); if (thing2 == null) { return(null); } return(new Job(JobDefOf.TakeInventory, thing2) { count = 1 }); }
protected override Job TryGiveJob(Pawn pawn) { Job result; if (pawn.inventory == null) { result = null; } else { float invNutrition = this.GetInventoryPackableFoodNutrition(pawn); if (invNutrition > 0.4f) { result = null; } else if (pawn.Map.resourceCounter.TotalHumanEdibleNutrition < (float)pawn.Map.mapPawns.ColonistsSpawnedCount * 1.5f) { result = null; } else { Thing thing = GenClosest.ClosestThing_Regionwise_ReachablePrioritized(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.FoodSourceNotPlantOrTree), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 20f, delegate(Thing t) { bool result2; if (!this.IsGoodPackableFoodFor(t, pawn) || t.IsForbidden(pawn) || !pawn.CanReserve(t, 1, -1, null, false) || !t.IsSociallyProper(pawn)) { result2 = false; } else { float num3 = invNutrition + t.GetStatValue(StatDefOf.Nutrition, true) * (float)t.stackCount; if (num3 < 0.8f) { result2 = false; } else { List <ThoughtDef> list = FoodUtility.ThoughtsFromIngesting(pawn, t, FoodUtility.GetFinalIngestibleDef(t, false)); for (int i = 0; i < list.Count; i++) { if (list[i].stages[0].baseMoodEffect < 0f) { return(false); } } result2 = true; } } return(result2); }, (Thing x) => FoodUtility.FoodOptimality(pawn, x, FoodUtility.GetFinalIngestibleDef(x, false), 0f, false), 24, 30); if (thing == null) { result = null; } else { float num = pawn.needs.food.MaxLevel - invNutrition; int num2 = Mathf.FloorToInt(num / thing.GetStatValue(StatDefOf.Nutrition, true)); num2 = Mathf.Min(num2, thing.stackCount); num2 = Mathf.Max(num2, 1); result = new Job(JobDefOf.TakeInventory, thing) { count = num2 }; } } } return(result); }
internal float <> m__1(Thing x) { return(FoodUtility.FoodOptimality(this.pawn, x, FoodUtility.GetFinalIngestibleDef(x, false), 0f, false)); }
public static bool TryFindBestFoodSourceFor(Pawn getter, Pawn eater, bool desperate, out Thing foodSource, out ThingDef foodDef, bool canRefillDispenser = true, bool canUseInventory = true, bool allowForbidden = false, bool allowCorpse = true, bool allowSociallyImproper = false, bool allowHarvest = false) { bool flag = getter.RaceProps.ToolUser && getter.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation); bool allowDrug = !eater.IsTeetotaler(); Thing thing = null; if (canUseInventory) { if (flag) { thing = FoodUtility.BestFoodInInventory(getter, null, FoodPreferability.MealAwful, FoodPreferability.MealLavish, 0f, false); } if (thing != null) { if (getter.Faction != Faction.OfPlayer) { foodSource = thing; foodDef = FoodUtility.GetFinalIngestibleDef(foodSource, false); return(true); } CompRottable compRottable = thing.TryGetComp <CompRottable>(); if (compRottable != null && compRottable.Stage == RotStage.Fresh && compRottable.TicksUntilRotAtCurrentTemp < 30000) { foodSource = thing; foodDef = FoodUtility.GetFinalIngestibleDef(foodSource, false); return(true); } } } bool allowPlant = getter == eater; ThingDef thingDef = default(ThingDef); Thing thing2 = FoodUtility.BestFoodSourceOnMap(getter, eater, desperate, out thingDef, FoodPreferability.MealLavish, allowPlant, allowDrug, allowCorpse, true, canRefillDispenser, allowForbidden, allowSociallyImproper, allowHarvest); if (thing == null && thing2 == null) { if (canUseInventory && flag) { thing = FoodUtility.BestFoodInInventory(getter, null, FoodPreferability.DesperateOnly, FoodPreferability.MealLavish, 0f, allowDrug); if (thing != null) { foodSource = thing; foodDef = FoodUtility.GetFinalIngestibleDef(foodSource, false); return(true); } } if (thing2 == null && getter == eater && (getter.RaceProps.predator || getter.IsWildMan())) { Pawn pawn = FoodUtility.BestPawnToHuntForPredator(getter); if (pawn != null) { foodSource = pawn; foodDef = FoodUtility.GetFinalIngestibleDef(foodSource, false); return(true); } } foodSource = null; foodDef = null; return(false); } if (thing == null && thing2 != null) { foodSource = thing2; foodDef = thingDef; return(true); } ThingDef finalIngestibleDef = FoodUtility.GetFinalIngestibleDef(thing, false); if (thing2 == null) { foodSource = thing; foodDef = finalIngestibleDef; return(true); } float num = FoodUtility.FoodOptimality(eater, thing2, thingDef, (float)(getter.Position - thing2.Position).LengthManhattan, false); float num2 = FoodUtility.FoodOptimality(eater, thing, finalIngestibleDef, 0f, false); num2 = (float)(num2 - 32.0); if (num > num2) { foodSource = thing2; foodDef = thingDef; return(true); } foodSource = thing; foodDef = FoodUtility.GetFinalIngestibleDef(foodSource, false); return(true); }