Ejemplo n.º 1
0
        private static void SketchGen()
        {
            List <DebugMenuOption> list = new List <DebugMenuOption>();

            foreach (SketchResolverDef item in DefDatabase <SketchResolverDef> .AllDefs.Where((SketchResolverDef x) => x.isRoot))
            {
                SketchResolverDef localResolver = item;
                if (localResolver == SketchResolverDefOf.Monument || localResolver == SketchResolverDefOf.MonumentRuin)
                {
                    List <DebugMenuOption> sizeOpts = new List <DebugMenuOption>();
                    for (int i = 1; i <= 60; i++)
                    {
                        int localIndex = i;
                        sizeOpts.Add(new DebugMenuOption(localIndex.ToString(), DebugMenuOptionMode.Tool, delegate
                        {
                            RimWorld.SketchGen.ResolveParams parms2 = default(RimWorld.SketchGen.ResolveParams);
                            parms2.sketch       = new Sketch();
                            parms2.monumentSize = new IntVec2(localIndex, localIndex);
                            RimWorld.SketchGen.SketchGen.Generate(localResolver, parms2).Spawn(Find.CurrentMap, UI.MouseCell(), null, Sketch.SpawnPosType.Unchanged, Sketch.SpawnMode.Normal, wipeIfCollides: false, clearEdificeWhereFloor: false, null, dormant: false, buildRoofsInstantly: true);
                        }));
                    }
                    list.Add(new DebugMenuOption(item.defName, DebugMenuOptionMode.Action, delegate
                    {
                        Find.WindowStack.Add(new Dialog_DebugOptionListLister(sizeOpts));
                    }));
                }
                else
                {
                    list.Add(new DebugMenuOption(item.defName, DebugMenuOptionMode.Tool, delegate
                    {
                        RimWorld.SketchGen.ResolveParams parms = default(RimWorld.SketchGen.ResolveParams);
                        parms.sketch = new Sketch();
                        RimWorld.SketchGen.SketchGen.Generate(localResolver, parms).Spawn(Find.CurrentMap, UI.MouseCell(), null, Sketch.SpawnPosType.Unchanged, Sketch.SpawnMode.Normal, wipeIfCollides: false, clearEdificeWhereFloor: false, null, dormant: false, buildRoofsInstantly: true);
                    }));
                }
            }
            Find.WindowStack.Add(new Dialog_DebugOptionListLister(list));
        }
        public override void Resolve(ResolveParams rp)
        {
            Map      map      = BaseGen.globalSettings.map;
            CellRect cellRect = CellRect.Empty;

            RimWorld.SketchGen.ResolveParams parms = default(RimWorld.SketchGen.ResolveParams);
            parms.sketch              = new Sketch();
            parms.monumentOpen        = false;
            parms.monumentSize        = new IntVec2(rp.rect.Width, rp.rect.Height);
            parms.allowMonumentDoors  = false;
            parms.allowWood           = false;
            parms.allowFlammableWalls = false;
            if (rp.allowedMonumentThings != null)
            {
                parms.allowedMonumentThings = rp.allowedMonumentThings;
            }
            else
            {
                parms.allowedMonumentThings = new ThingFilter();
                parms.allowedMonumentThings.SetAllowAll(null, includeNonStorable: true);
            }
            parms.allowedMonumentThings.SetAllow(ThingDefOf.Drape, allow: false);
            Sketch sketch = RimWorld.SketchGen.SketchGen.Generate(SketchResolverDefOf.Monument, parms);

            sketch.Spawn(map, rp.rect.CenterCell, null, Sketch.SpawnPosType.Unchanged, Sketch.SpawnMode.Normal, wipeIfCollides: true, clearEdificeWhereFloor: true, null, dormant: false, buildRoofsInstantly: true);
            CellRect rect = SketchGenUtility.FindBiggestRect(sketch, (IntVec3 x) => sketch.TerrainAt(x) != null && !sketch.ThingsAt(x).Any((SketchThing y) => y.def == ThingDefOf.Wall)).MovedBy(rp.rect.CenterCell);

            for (int i = 0; i < sketch.Things.Count; i++)
            {
                if (sketch.Things[i].def == ThingDefOf.Wall)
                {
                    IntVec3 c = sketch.Things[i].pos + rp.rect.CenterCell;
                    cellRect = ((!cellRect.IsEmpty) ? CellRect.FromLimits(Mathf.Min(cellRect.minX, c.x), Mathf.Min(cellRect.minZ, c.z), Mathf.Max(cellRect.maxX, c.x), Mathf.Max(cellRect.maxZ, c.z)) : CellRect.SingleCell(c));
                }
            }
            if (!rect.IsEmpty)
            {
                ResolveParams resolveParams = rp;
                resolveParams.rect = rect;
                if (rp.allowedMonumentThings != null)
                {
                    resolveParams.allowedMonumentThings = rp.allowedMonumentThings;
                }
                else
                {
                    resolveParams.allowedMonumentThings = new ThingFilter();
                    resolveParams.allowedMonumentThings.SetAllowAll(null, includeNonStorable: true);
                }
                if (ModsConfig.RoyaltyActive)
                {
                    resolveParams.allowedMonumentThings.SetAllow(ThingDefOf.Drape, allow: false);
                }
                BaseGen.symbolStack.Push("interior_ancientTemple", resolveParams);
            }
            if (rp.makeWarningLetter.HasValue && rp.makeWarningLetter.Value)
            {
                int    nextSignalTagID  = Find.UniqueIDsManager.GetNextSignalTagID();
                string signalTag        = "ancientTempleApproached-" + nextSignalTagID;
                SignalAction_Letter obj = (SignalAction_Letter)ThingMaker.MakeThing(ThingDefOf.SignalAction_Letter);
                obj.signalTag = signalTag;
                obj.letter    = LetterMaker.MakeLetter("LetterLabelAncientShrineWarning".Translate(), "AncientShrineWarning".Translate(), LetterDefOf.ThreatBig, new TargetInfo(cellRect.CenterCell, map));
                GenSpawn.Spawn(obj, cellRect.CenterCell, map);
                RectTrigger obj2 = (RectTrigger)ThingMaker.MakeThing(ThingDefOf.RectTrigger);
                obj2.signalTag         = signalTag;
                obj2.Rect              = cellRect.ExpandedBy(1).ClipInsideMap(map);
                obj2.destroyIfUnfogged = true;
                GenSpawn.Spawn(obj2, cellRect.CenterCell, map);
            }
        }
 protected override bool CanResolveInt(ResolveParams parms)
 {
     return(true);
 }