Ejemplo n.º 1
0
        public List <Speciality> getSettlementTileSpecialities(int tile)
        {
            ExposableList <Speciality> specialityList = null;

            if (settlementSpecialities.ContainsKey(tile))
            {
                specialityList = settlementSpecialities[tile];
            }
            else
            {
                float baseHumanMoveCost = 2500;
                int   ticksPerDay       = 60000 / 24 * 16;
                int   searchDistance    = ticksPerDay * 2;
                float moveCost          = baseHumanMoveCost;
                Func <int, int, Speciality, bool> extraValidator = null;
                bool hasMountable = false;
                if (RimEconomy.GiddyUpCoreType != null)
                {
                    extraValidator = (int currentPlace, int distanceInTiles, Speciality speciality) => {
                        if (speciality != null && speciality.AnimalSpeciality != null)
                        {
                            bool mountable = (bool)RimEconomy.GiddyUpCoreType.GetMethod("isAllowedInModOptions", BindingFlags.Static | BindingFlags.Public).Invoke(null, new object[] { speciality.AnimalSpeciality.race.defName });
                            if (mountable)
                            {
                                hasMountable = true;
                                return(true);
                            }
                        }
                        return(false);
                    };
                }
                specialityList = getTileNeighboringSpecialities(tile, searchDistance, moveCost, extraValidator);
                if (RimEconomy.GiddyUpCoreType != null && hasMountable)
                {
                    moveCost       = moveCost / (1 + RimEconomy.GiddyUpCaravanBonus / 100);
                    specialityList = getTileNeighboringSpecialities(tile, searchDistance, moveCost);
                }
                settlementSpecialities[tile] = specialityList;
            }
            return(specialityList);
        }
Ejemplo n.º 2
0
        protected ExposableList <Speciality> getTileNeighboringSpecialities(int tile, int timeLimit, float moveCost, Func <int, int, Speciality, bool> extraValidator = null)
        {
            ExposableList <Speciality> specialityList = new ExposableList <Speciality>();

            specialityList.Exposer = (List <Speciality> list) => {
                Scribe_Collections.Look <Speciality>(ref list, "data", LookMode.Reference);
            };
            WorldGrid grid = Find.WorldGrid;
            Dictionary <int, float> timeCostToTile = new Dictionary <int, float>();

            Find.WorldFloodFiller.FloodFill(tile, (int currentPlace) => {
                if (Find.World.Impassable(currentPlace))
                {
                    return(false);
                }
                Tile tileObject = grid.tiles[currentPlace];
                if (tileObject == null || tileObject.WaterCovered || tileObject.hilliness == Hilliness.Impassable)
                {
                    return(false);
                }
                if (currentPlace == tile)
                {
                    timeCostToTile[currentPlace] = 0;
                    return(true);
                }
                List <int> neighbors = new List <int>(6);
                grid.GetTileNeighbors(currentPlace, neighbors);
                float bestNeighborTimeCost = -1;
                int bestNeighbor           = currentPlace;
                foreach (int neighborTile in neighbors)
                {
                    if (timeCostToTile.ContainsKey(neighborTile))
                    {
                        if (bestNeighborTimeCost < 0)
                        {
                            bestNeighborTimeCost = timeCostToTile[neighborTile];
                        }
                        if (timeCostToTile[neighborTile] < bestNeighborTimeCost)
                        {
                            bestNeighborTimeCost = timeCostToTile[neighborTile];
                            bestNeighbor         = neighborTile;
                        }
                    }
                }
                float timeCostToCurrentPlace = bestNeighborTimeCost + getMoveCost(bestNeighbor, currentPlace, moveCost);
                if (timeCostToCurrentPlace <= timeLimit)
                {
                    timeCostToTile[currentPlace] = timeCostToCurrentPlace;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }, (int currentPlace, int distanceInTiles) => {
                Speciality speciality = getTileSpeciality(currentPlace);
                if (speciality != null)
                {
                    specialityList.Add(speciality);
                }
                if (extraValidator != null)
                {
                    return(extraValidator(currentPlace, distanceInTiles, speciality));
                }
                return(false);
            });
            return(specialityList);
        }