public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            Building_MeadFermentingBarrel barrel = (Building_MeadFermentingBarrel)t;
            Thing t2 = this.FindWort(pawn, barrel);

            return(new Job(DefDatabase <JobDef> .GetNamed("RB_FillMeadFermentingBarrelJob", true), t, t2));
        }
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            Building_MeadFermentingBarrel building_FermentingBarrel = t as Building_MeadFermentingBarrel;

            if (building_FermentingBarrel == null || building_FermentingBarrel.Fermented || building_FermentingBarrel.SpaceLeftForWort <= 0)
            {
                return(false);
            }
            float ambientTemperature = building_FermentingBarrel.AmbientTemperature;
            CompProperties_TemperatureRuinable compProperties = building_FermentingBarrel.def.GetCompProperties <CompProperties_TemperatureRuinable>();

            if (ambientTemperature < compProperties.minSafeTemperature + 2f || ambientTemperature > compProperties.maxSafeTemperature - 2f)
            {
                JobFailReason.Is(WorkGiver_FillMeadFermentingBarrel.TemperatureTrans, null);
                return(false);
            }
            if (!t.IsForbidden(pawn))
            {
                LocalTargetInfo target = t;
                if (pawn.CanReserve(target, 1, -1, null, forced))
                {
                    if (pawn.Map.designationManager.DesignationOn(t, DesignationDefOf.Deconstruct) != null)
                    {
                        return(false);
                    }
                    if (this.FindWort(pawn, building_FermentingBarrel) == null)
                    {
                        JobFailReason.Is(WorkGiver_FillMeadFermentingBarrel.NoWortTrans, null);
                        return(false);
                    }
                    return(!t.IsBurning());
                }
            }
            return(false);
        }
        private Thing FindWort(Pawn pawn, Building_MeadFermentingBarrel barrel)
        {
            Predicate <Thing> predicate      = (Thing x) => !x.IsForbidden(pawn) && pawn.CanReserve(x, 1, -1, null, false);
            IntVec3           position       = pawn.Position;
            Map               map            = pawn.Map;
            ThingRequest      thingReq       = ThingRequest.ForDef(ThingDef.Named("RB_Must"));
            PathEndMode       peMode         = PathEndMode.ClosestTouch;
            TraverseParms     traverseParams = TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false);
            Predicate <Thing> validator      = predicate;

            return(GenClosest.ClosestThingReachable(position, map, thingReq, peMode, traverseParams, 9999f, validator, null, 0, -1, false, RegionType.Set_Passable, false));
        }
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            Building_MeadFermentingBarrel building_FermentingBarrel = t as Building_MeadFermentingBarrel;

            if (building_FermentingBarrel == null || !building_FermentingBarrel.Fermented)
            {
                return(false);
            }
            if (t.IsBurning())
            {
                return(false);
            }
            if (!t.IsForbidden(pawn))
            {
                LocalTargetInfo target = t;
                if (pawn.CanReserve(target, 1, -1, null, forced))
                {
                    return(true);
                }
            }
            return(false);
        }