Ejemplo n.º 1
0
 public RetroLooksContext Reset()
 {
     profile              = null;
     camera               = null;
     materialFactory      = null;
     renderTextureFactory = null;
     interrupted          = false;
     return(this);
 }
        void OnEnable()
        {
            m_CommandBuffers       = new Dictionary <Type, KeyValuePair <CameraEvent, CommandBuffer> >();
            m_MaterialFactory      = new MaterialFactory();
            m_RenderTextureFactory = new RenderTextureFactory();
            m_Context = new RetroLooksContext();

            // Keep a list of all post-fx for automation purposes
            m_Components = new List <RetroLooksComponentBase>();

            // Component list
            m_RetroBloom = AddComponent(new RetroBloomComponent());

            // Prepare state observers
            m_ComponentStates = new Dictionary <RetroLooksComponentBase, bool>();

            foreach (var component in m_Components)
            {
                m_ComponentStates.Add(component, false);
            }

            useGUILayout = false;
        }