private void OnDestroy() { if (asset != null) { asset.Release(); asset = null; go = null; } }
/// <summary> /// 卸载指定资源 /// </summary> /// <param name="asset"></param> public static void UndLoad(MyAsset asset) { asset.Release(); }
private void OnDestroy() { if (asset != null) { asset.Release(); asset = null; go = null; } }
/// <summary> /// 卸载指定资源 /// </summary> /// <param name="asset"></param> public static void UndLoad(MyAsset asset) { asset.Release(); }