public static IEnumerable <Gizmo> UseReloadableCommand(IEnumerable <Gizmo> __result)
        {
            foreach (var gizmo in __result)
            {
                if (gizmo is Command_VerbTarget command && command.verb.GetReloadable() is IReloadable reloadable)
                {
                    var verbReloadable = command.verb;

                    var reloadableVerbTarget = new Command_ReloadableVerbTarget(reloadable)
                    {
                        defaultDesc  = command.Desc,
                        defaultLabel = command.Label,
                        icon         = command.icon,
                        iconAngle    = command.iconAngle,
                        iconOffset   = command.iconOffset,
                        tutorTag     = "VerbTarget",
                        verb         = verbReloadable
                    };

                    if (verbReloadable.caster.Faction != Faction.OfPlayer)
                    {
                        reloadableVerbTarget.Disable("CannotOrderNonControlled".Translate());
                    }
                    else if (verbReloadable.CasterIsPawn &&
                             verbReloadable.CasterPawn.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        reloadableVerbTarget.Disable(
                            "IsIncapableOfViolence".Translate(verbReloadable.CasterPawn.LabelShort,
                                                              verbReloadable.CasterPawn));
                    }
                    else if (verbReloadable.CasterIsPawn && !verbReloadable.CasterPawn.drafter.Drafted)
                    {
                        reloadableVerbTarget.Disable(
                            "IsNotDrafted".Translate(verbReloadable.CasterPawn.LabelShort, verbReloadable.CasterPawn));
                    }
                    else if (reloadable.ShotsRemaining < verbReloadable.verbProps.burstShotCount)
                    {
                        reloadableVerbTarget.Disable("CommandReload_NoAmmo".Translate("ammo".Named("CHARGENOUN"),
                                                                                      reloadable.AmmoExample.Named("AMMO"),
                                                                                      ((reloadable.MaxShots - reloadable.ShotsRemaining) * reloadable.ItemsPerShot)
                                                                                      .Named("COUNT")));
                    }

                    yield return(reloadableVerbTarget);
                }
        public static bool CreateReloadableVerbTargetCommand(Thing ownerThing, Verb verb,
                                                             ref Command_VerbTarget __result)
        {
            if (verb.GetReloadable() is IReloadable reloadable)
            {
                var command = new Command_ReloadableVerbTarget(reloadable)
                {
                    defaultDesc = ownerThing.LabelCap + ": " + ownerThing.def.description.CapitalizeFirst(),
                    icon        = ownerThing.def.uiIcon,
                    iconAngle   = ownerThing.def.uiIconAngle,
                    iconOffset  = ownerThing.def.uiIconOffset,
                    tutorTag    = "VerbTarget",
                    verb        = verb
                };

                if (verb.caster.Faction != Faction.OfPlayer)
                {
                    command.Disable("CannotOrderNonControlled".Translate());
                }
                else if (verb.CasterIsPawn && verb.CasterPawn.WorkTagIsDisabled(WorkTags.Violent))
                {
                    command.Disable(
                        "IsIncapableOfViolence".Translate(verb.CasterPawn.LabelShort, verb.CasterPawn));
                }
                else if (verb.CasterIsPawn && !verb.CasterPawn.drafter.Drafted)
                {
                    command.Disable(
                        "IsNotDrafted".Translate(verb.CasterPawn.LabelShort, verb.CasterPawn));
                }
                else if (reloadable.ShotsRemaining < verb.verbProps.burstShotCount)
                {
                    command.Disable("CommandReload_NoAmmo".Translate("ammo".Named("CHARGENOUN"),
                                                                     reloadable.AmmoExample.Named("AMMO"),
                                                                     ((reloadable.MaxShots - reloadable.ShotsRemaining) * reloadable.ItemsPerShot).Named("COUNT")));
                }

                __result = command;

                return(false);
            }

            return(true);
        }