public static SpawnEntityPacket Create(Monster user) { SpawnEntityPacket packet = new SpawnEntityPacket(); packet.Names = new NetStringPacker(); packet.UID = user.UID; packet.Lookface = user.BaseMonster.Mesh; packet.PositionX = user.X; packet.PositionY = user.Y; packet.Direction = user.Direction; packet.Life = user.Life; packet.Level = user.BaseMonster.Level; packet.Names.AddString(user.BaseMonster.Name); return(packet); }
public static SpawnEntityPacket Create(Player user) { SpawnEntityPacket packet = new SpawnEntityPacket(); packet.Names = new NetStringPacker(); packet.UID = user.UID; packet.Lookface = user.Character.Lookface; Structures.ConquerItem item; if (user.TryGetEquipmentByLocation(ItemLocation.Helmet, out item)) { packet.HelmetType = item.StaticID; packet.HelmetColor = item.Color; } if (user.TryGetEquipmentByLocation(ItemLocation.Armor, out item)) { packet.ArmorType = item.StaticID; packet.ArmorColor = item.Color; } if (user.TryGetEquipmentByLocation(ItemLocation.WeaponR, out item)) { packet.WeaponRType = item.StaticID; } if (user.TryGetEquipmentByLocation(ItemLocation.WeaponL, out item)) { packet.WeaponLType = item.StaticID; } if (user.TryGetEquipmentByLocation(ItemLocation.Garment, out item)) { packet.GarmentType = item.StaticID; } packet.PositionX = user.X; packet.PositionY = user.Y; packet.Hair = user.Hair; packet.Direction = user.Direction; packet.Action = user.Action; packet.RebornCount = user.RebornCount; packet.Level = user.Level; packet.Names.AddString(user.Name); packet.GuildID = (ushort)user.GuildId; packet.GuildRank = (byte)user.GuildRank; packet.Nobility = (byte)user.NobilityMedal; packet.StatusEffects = user.SpawnPacket.StatusEffects; return(packet); }