Ejemplo n.º 1
0
        // Use this for initialization
        void Start()
        {
            m_gameTimeManager = GetComponent <GameTimeManager>();
            m_gameUIManager   = GetComponent <GameUIManager>();
            m_playerCore      = GameObject.Find(PLAYER_CORE_OBJ).GetComponent <PlayerCore>();
            m_enemyCore       = GameObject.Find(ENEMY_CORE_OBJ).GetComponent <EnemyCore>();

            CurrentState.Subscribe(state =>
            {
                OnStateChanged(state);
            });
        }
Ejemplo n.º 2
0
 private void Start()
 {
     m_core = GetComponent <EnemyCore>();
     OnStart();
 }