Base class for all controls with toggling functionality.
Inheritance: ButtonBase
Ejemplo n.º 1
0
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));
            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            // Setup Layout
            var cardImage = new Image { Stretch = Stretch.None };

            var cardToggleButton = new ToggleButton
                {
                    Content = cardImage,
                    Margin = new Thickness(10)
                };

            var resetButton = new Button
                {
                    Content =
                        new Border
                            {
                                Background = new SolidColorBrush(Colors.LightGray), 
                                Child = new TextBlock(spriteFontAdapter)
                                    {
                                        Text = "Reset",
                                        Margin = new Thickness(10)
                                    }
                            }, 
                    Margin = new Thickness(10), 
                    HorizontalAlignment = HorizontalAlignment.Center
                };

            var stackPanel = new StackPanel
                {
                    Children =
                        {
                            cardToggleButton,
                            resetButton
                        }
                };

            this.rootElement.Content = stackPanel;

            // Setup Data Binding
            var faceDownImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceDown")));
            var faceUpImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceUp")));

            var card = new Card(faceDownImage, faceUpImage);

            cardImage.Bind(
                Image.SourceProperty,
                card.CardImage);

            cardToggleButton.Bind(
                ToggleButton.IsCheckedProperty,
                card.IsCardFaceUp,
                card.IsCardFaceUp);

            resetButton.Click += (sender, args) => card.Reset();
        }
Ejemplo n.º 2
0
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(spriteBatchAdapter, primitivesService);

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            var bindingClass = new BindingClass();
            var bindingClass2 = new BindingClass2();

            var border = new Border
                {
                    Background = new SolidColorBrush(Colors.LightGray), 
                    Child = new TextBlock(spriteFontAdapter) { Text = "Click" }
                };

            var toggleButton = new ToggleButton { Content = border };

            border.Bind(Border.BackgroundProperty, bindingClass2.BackgroundColor);

            toggleButton.Bind(ToggleButton.IsCheckedProperty, bindingClass2.IsChecked, bindingClass2.IsChecked);

            this.rootElement.Content = toggleButton;
        }