Ejemplo n.º 1
0
 public ShardPlate()
 {
     name    = "Shard Plate";
     ac      = 100;
     classes = new PlayerClass[] { new Barbarian(), new Bard(), new Cleric(), new Druid(), new Fighter(), new Monk(), new Paladin(), new Ranger(), new Rogue(), new Sorcerer(), new Warlock(), new Wizard() };
 }
Ejemplo n.º 2
0
        public void InitPlayer(PlayerClass playerClass)
        {
            characterStats.PCclass = playerClass.name;
            characterStats.str    += playerClass.str;
            characterStats.dex    += playerClass.dex;
            characterStats.con    += playerClass.con;
            characterStats.wis    += playerClass.wis;
            characterStats.intel  += playerClass.intel;
            characterStats.cha    += playerClass.cha;

            characterStats.maxSpellPoints = playerClass.playerSpellPoints;
            characterStats.spellPoints    = playerClass.playerSpellPoints;

            playerStats.strSaving      = playerClass.strSaving;
            playerStats.dexSaving      = playerClass.dexSaving;
            playerStats.constSaving    = playerClass.constSaving;
            playerStats.intSaving      = playerClass.intSaving;
            playerStats.wisSaving      = playerClass.wisSaving;
            playerStats.chaSaving      = playerClass.chaSaving;
            playerStats.acrobatics     = playerClass.acrobatics;
            playerStats.animalHandling = playerClass.animalHandling;
            playerStats.arcana         = playerClass.arcana;
            playerStats.athletics      = playerClass.athletics;
            playerStats.deception      = playerClass.deception;
            playerStats.history        = playerClass.history;
            playerStats.insight        = playerClass.insight;
            playerStats.intimidation   = playerClass.intimidation;
            playerStats.investigation  = playerClass.investigation;
            playerStats.medicine       = playerClass.medicine;
            playerStats.nature         = playerClass.nature;
            playerStats.perception     = playerClass.perception;
            playerStats.performance    = playerClass.performance;
            playerStats.persuasion     = playerClass.persuasion;
            playerStats.religion       = playerClass.religion;
            playerStats.sleightOfHand  = playerClass.sleightOfHand;
            playerStats.stealth        = playerClass.stealth;
            playerStats.survival       = playerClass.survival;



            Random r = new Random();

            characterStats.str   += r.Next(1, 2);
            characterStats.dex   += r.Next(1, 2);
            characterStats.con   += r.Next(1, 2);
            characterStats.wis   += r.Next(1, 2);
            characterStats.intel += r.Next(1, 2);
            characterStats.cha   += r.Next(1, 2);

            characterStats.gold = r.Next(2, 7) * 100;

            characterStats.maxHealth = characterStats.con + 10;
            characterStats.health    = characterStats.maxHealth;

            characterStats.str   = Math.Min(characterStats.str, 5);
            characterStats.dex   = Math.Min(characterStats.dex, 5);
            characterStats.con   = Math.Min(characterStats.con, 5);
            characterStats.wis   = Math.Min(characterStats.wis, 5);
            characterStats.intel = Math.Min(characterStats.intel, 5);
            characterStats.cha   = Math.Min(characterStats.cha, 5);

            characterStats.meleeATKBonus  = 2 + characterStats.str;
            characterStats.rangedATKBonus = 2 + characterStats.dex;

            if (playerClass.spellModifier == "str")
            {
                characterStats.spellModifier = characterStats.str;
            }
            else
            if (playerClass.spellModifier == "dex")
            {
                characterStats.spellModifier = characterStats.dex;
            }
            else
            if (playerClass.spellModifier == "con")
            {
                characterStats.spellModifier = characterStats.con;
            }
            else
            if (playerClass.spellModifier == "intel")
            {
                characterStats.spellModifier = characterStats.intel;
            }
            else
            if (playerClass.spellModifier == "wis")
            {
                characterStats.spellModifier = characterStats.wis;
            }
            else
            if (playerClass.spellModifier == "cha")
            {
                characterStats.spellModifier = characterStats.cha;
            }
        }