public override void OnSave(ConfigNode node) { base.OnSave(node); if (ullageSet != null) { ConfigNode ullageNode = new ConfigNode("Ullage"); ullageSet.Save(ullageNode); node.AddNode(ullageNode); } }
public override void OnSave(ConfigNode node) { base.OnSave(node); // manually save ignited if not editor if (!HighLogic.LoadedSceneIsEditor) { node.AddValue("ignited", ignited); } if (ullageSet != null) { ConfigNode ullageNode = new ConfigNode("Ullage"); ullageSet.Save(ullageNode); node.AddNode(ullageNode); } }