Ejemplo n.º 1
0
        public virtual void SetParent(ContainerComponent parent, UnityComponent insertBefore = null, bool insertAfter = false)
        {
            Parent = parent;
            RectTransform.SetParent(parent.Container, false);

            if (insertBefore == null)
            {
                parent.Children.Add(this);
                parent.Layout.AddChild(Layout);
            }
            else
            {
                var ind = insertBefore.RectTransform.GetSiblingIndex();
                if (insertAfter)
                {
                    ind++;
                }

                parent.Children.Insert(ind, this);
                parent.Layout.Insert(ind, Layout);
                RectTransform.SetSiblingIndex(ind);
            }

            Style.Parent = parent.Style;
            ResolveStyle(true);
        }
Ejemplo n.º 2
0
 public void AddAfter()
 {
     if (AfterPseudo != null)
     {
         return;
     }
     AfterPseudo = new TextComponent("", Context, "_after");
     AfterPseudo.IsPseudoElement = true;
     AfterPseudo.GameObject.name = "[After]";
     AfterPseudo.SetParent(this, Children.LastOrDefault(), true);
 }
Ejemplo n.º 3
0
 public void RemoveAfter()
 {
     AfterPseudo?.Destroy();
     AfterPseudo = null;
 }