Ejemplo n.º 1
0
        public static CPackage *pkg_load_file(byte *pathPtr)
        {
            var environment = new NativeEnvironment();

            try
            {
                if (!TryGetExistingFilePath(pathPtr, out var path))
                {
                    return(null);
                }

                using (var stream = File.OpenRead(path))
                    using (var binaryReader = new BinaryReader(stream, Encoding.UTF8))
                    {
                        var package  = _packageReader.ReadFrom(binaryReader);
                        var cpackage = environment.ConvertToCPackage(package);

                        _environments[new IntPtr(cpackage)] = environment;

                        return(cpackage);
                    }
            }
            catch (Exception exception)
            {
                HandleException(exception);
                environment.Dispose();
                return(null);
            }
        }
Ejemplo n.º 2
0
 public WCList(
     int *count,
     TStruct **pointerToArrayPointer,
     NativeEnvironment environment,
     CStructToItem cStructToItemFunc)
 {
     _count = count;
     _pointerToArrayPointer = pointerToArrayPointer;
     _environment           = environment;
     _items             = new List <TItem>();
     _cStructToItemFunc = cStructToItemFunc;
 }
Ejemplo n.º 3
0
        public static bool TryGetEnvironment(void *pointer, out NativeEnvironment outEnvironment)
        {
            outEnvironment = null;

            if (pointer == null)
            {
                return(Error("Argument is a null pointer"));
            }

            if (!_environments.TryGetValue(new IntPtr(pointer), out var environment))
            {
                return(Error("Failed to get environment for tex"));
            }

            outEnvironment = environment;
            return(true);
        }
Ejemplo n.º 4
0
 public WCString(void **pointerToCStringPointer, NativeEnvironment environment)
 {
     _pointer     = pointerToCStringPointer;
     _environment = environment;
 }