public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } SlylandroProbe returnvalue = new SlylandroProbe(state, factionInfo); returnvalue.ControlHandler = new ProbeControlHandler(); return(returnvalue); }
protected override IShip CreateHardCodedShip() { return(SlylandroProbe.Create(new PhysicsState(), null)); }
protected SlylandroProbe(SlylandroProbe copy) : base(copy) { }