Ejemplo n.º 1
0
        static public Bitmap ch5(int width, int height)
        {
            Bitmap bmp = new Bitmap(width, height);

            Vector3 lower_left_corner = new Vector3(-2, -1, -1);
            Vector3 horizontal        = new Vector3(4, 0, 0);
            Vector3 vertical          = new Vector3(0, 2, 0);
            Vector3 origin            = new Vector3(0, 0, 0);

            float   u, v;
            int     ir, ig, ib;
            Vector3 col;

            Hitable[] objList = new Hitable[2];
            objList[0] = new Sphere(new Vector3(0, 0, -1), 0.5f);
            objList[1] = new Sphere(new Vector3(0, -100.5f, -1), 100);
            HitableList hitableList = new HitableList(objList);

            for (int j = 0; j < height; ++j)
            {
                for (int i = 0; i < width; ++i)
                {
                    u   = (float)i / (float)width;
                    v   = (float)j / (float)height;
                    col = ch5_color(new Ray(origin, lower_left_corner + horizontal * u + vertical * v), hitableList);
                    ir  = (int)(col.r() * 255.99);
                    ig  = (int)(col.g() * 255.99);
                    ib  = (int)(col.b() * 255.99);
                    bmp.SetPixel(i, height - j - 1, Color.FromArgb(ir, ig, ib));
                }
            }

            return(bmp);
        }
Ejemplo n.º 2
0
        static public Bitmap ch11(int width, int height)
        {
            Bitmap bmp = new Bitmap(width, height);

            float   u, v;
            int     ir, ig, ib;
            Vector3 col;

            Hitable[] objList = new Hitable[5];
            objList[0] = new Sphere(new Vector3(0, 0, -1), 0.5f, new Lambertian(new Vector3(.1f, .2f, .5f)));
            objList[1] = new Sphere(new Vector3(0, -100.5f, -1), 100f, new Lambertian(new Vector3(.8f, .8f, 0)));
            objList[2] = new Sphere(new Vector3(1, 0, -1), 0.5f, new Metal(new Vector3(.8f, .6f, .2f)));
            objList[3] = new Sphere(new Vector3(-1, 0, -1), 0.5f, new Dielectric(1.5f));
            objList[4] = new Sphere(new Vector3(-1, 0, -1), -0.45f, new Dielectric(1.5f));
            HitableList hitableList = new HitableList(objList);

            Vector3 lookfrom      = new Vector3(3f, 3f, 2f);
            Vector3 lookat        = new Vector3(0f, 0f, -1f);
            float   dist_to_focus = (lookfrom - lookat).length();
            float   aperture      = 2.0f;
            Camera  cam           = new Camera(lookfrom, lookat, new Vector3(0f, 1f, 0f), 20f, (float)width / (float)height, aperture, dist_to_focus);
            int     sampleCount   = 10;
            Random  rdm           = new Random(Guid.NewGuid().GetHashCode());

            for (int j = 0; j < height; ++j)
            {
                for (int i = 0; i < width; ++i)
                {
                    col = new Vector3(0, 0, 0);
                    for (int c = 0; c < sampleCount; ++c)
                    {
                        u    = (float)(i + rdm.NextDouble()) / width;
                        v    = (float)(j + rdm.NextDouble()) / height;
                        col += ch8_color(cam.getRayDOF(u, v), hitableList, 10);
                    }
                    col /= (float)sampleCount;
                    ir   = (int)(col.r() * 255.99);
                    ig   = (int)(col.g() * 255.99);
                    ib   = (int)(col.b() * 255.99);
                    bmp.SetPixel(i, height - j - 1, Color.FromArgb(ir, ig, ib));
                }
            }

            return(bmp);
        }
Ejemplo n.º 3
0
        static public Bitmap ch10(int width, int height)
        {
            Bitmap bmp = new Bitmap(width, height);

            float   u, v;
            int     ir, ig, ib;
            Vector3 col;

            Hitable[] objList = new Hitable[5];
            objList[0] = new Sphere(new Vector3(0, 0, -1), 0.5f, new Lambertian(new Vector3(.8f, .3f, .3f)));
            objList[1] = new Sphere(new Vector3(0, -100.5f, -1), 100, new Lambertian(new Vector3(.8f, .8f, 0)));
            objList[2] = new Sphere(new Vector3(1, 0, -1), 0.5f, new Metal(new Vector3(.8f, .6f, .2f)));
            objList[3] = new Sphere(new Vector3(-1, 0, -1), 0.5f, new Dielectric(1.5f));
            objList[4] = new Sphere(new Vector3(-1, 0, -1), -0.45f, new Dielectric(1.5f));
            HitableList hitableList = new HitableList(objList);

            Camera cam         = new Camera(new Vector3(-2, 2, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), 90, (float)width / (float)height);
            int    sampleCount = 10;
            Random rdm         = new Random(Guid.NewGuid().GetHashCode());

            for (int j = 0; j < height; ++j)
            {
                for (int i = 0; i < width; ++i)
                {
                    col = new Vector3(0, 0, 0);
                    for (int c = 0; c < sampleCount; ++c)
                    {
                        u    = (float)(i + rdm.NextDouble()) / width;
                        v    = (float)(j + rdm.NextDouble()) / height;
                        col += ch8_color(cam.getRay(u, v), hitableList, 10);
                    }
                    col /= (float)sampleCount;
                    ir   = (int)(col.r() * 255.99);
                    ig   = (int)(col.g() * 255.99);
                    ib   = (int)(col.b() * 255.99);
                    bmp.SetPixel(i, height - j - 1, Color.FromArgb(ir, ig, ib));
                }
            }

            return(bmp);
        }
Ejemplo n.º 4
0
        static public HitableList random_scene()
        {
            Random rdm = new Random(Guid.NewGuid().GetHashCode());

            Hitable[] objList = new Hitable[501];
            int       i       = 0;

            objList[i] = new Sphere(new Vector3(0f, -1000f, 0f), 1000f, new Lambertian(new Vector3(.5f, .5f, .5f)));
            for (int a = -11; a < 11; ++a)
            {
                for (int b = -11; b < 11; ++b)
                {
                    double  choose_mat = rdm.NextDouble();
                    Vector3 center     = new Vector3((float)(a + 0.9 * rdm.NextDouble()), 0.2f, (float)(b + 0.9 * rdm.NextDouble()));
                    if ((center - new Vector3(4f, .2f, 0f)).squared_length() > 0.81f)
                    {
                        if (choose_mat < 0.8)   // diffuse
                        {
                            ++i;
                            objList[i] = new Sphere(center, 0.2f, new Lambertian(new Vector3((float)rdm.NextDouble(), (float)rdm.NextDouble(), (float)rdm.NextDouble())));
                        }
                        else if (choose_mat < 0.95)
                        {
                            ++i;
                            objList[i] = new Sphere(center, 0.2f, new Metal(new Vector3((float)(0.5f * (1 + rdm.NextDouble())), (float)(0.5f * (1 + rdm.NextDouble())), (float)(0.5f * (1 + rdm.NextDouble())))));
                        }
                        else
                        {
                            ++i;
                            objList[i] = new Sphere(center, 0.2f, new Dielectric(1.5f));
                        }
                    }
                }
            }
            objList[++i] = new Sphere(new Vector3(0, 1, 0), 1.0f, new Dielectric(1.5f));
            objList[++i] = new Sphere(new Vector3(-4, 1, 0), 1.0f, new Lambertian(new Vector3(0.4f, 0.2f, 0.1f)));
            objList[++i] = new Sphere(new Vector3(4, 1, 0), 1.0f, new Metal(new Vector3(0.7f, 0.6f, 0.5f), 0.0f));
            return(new HitableList(objList));
        }
Ejemplo n.º 5
0
        static public Bitmap ch7(int width, int height)
        {
            Bitmap bmp = new Bitmap(width, height);

            float   u, v;
            int     ir, ig, ib;
            Vector3 col;

            Hitable[] objList = new Hitable[2];
            objList[0] = new Sphere(new Vector3(0, 0, -1), 0.5f);
            objList[1] = new Sphere(new Vector3(0, -100.5f, -1), 100);
            HitableList hitableList = new HitableList(objList);

            Camera cam         = new Camera();
            int    sampleCount = 10;
            Random rdm         = new Random();

            for (int j = 0; j < height; ++j)
            {
                for (int i = 0; i < width; ++i)
                {
                    col = new Vector3(0, 0, 0);
                    for (int c = 0; c < sampleCount; ++c)
                    {
                        u    = ((float)i + (float)rdm.NextDouble()) / (float)width;
                        v    = ((float)j + (float)rdm.NextDouble()) / (float)height;
                        col += ch7_color(cam.getRay(u, v), hitableList);
                    }
                    col /= (float)sampleCount;
                    ir   = (int)(col.r() * 255.99);
                    ig   = (int)(col.g() * 255.99);
                    ib   = (int)(col.b() * 255.99);
                    bmp.SetPixel(i, height - j - 1, Color.FromArgb(ir, ig, ib));
                }
            }

            return(bmp);
        }