Ejemplo n.º 1
0
 public Render(ICanvas canvas, Scene scene, RenderOptions options)
 {
     _canvas  = canvas;
     _scene   = scene;
     _options = options;
 }
Ejemplo n.º 2
0
        public MainViewModel()
        {
            Width  = 800;
            Height = 800;
            var bg = Color.FromRgb(15, 211, 255);

            var pointLight = new Vector(3, 5, 0);

            var scene = new Scene
            {
                Spheres = new List <Sphere>
                {
//                    new Sphere
//                    {
//                        Center = new Vector(0, -1, 5),
//                        Radius = 1,
//                        Color = Color.FromRgb(255, 0, 0),
//                        Specular = 500,
//                        Reflect = 0.2
//                    },
                    new Sphere
                    {
                        Center   = new Vector(2, 0, 6),
                        Radius   = 1,
                        Color    = Color.FromRgb(0, 0, 255),
                        Specular = 500,
                        Reflect  = 0.3
                    },
                    //new Sphere {
                    //    Center = new Vector(-2, 0, 6),
                    //    Radius = 1,
                    //    Color = Color.FromRgb(0, 255, 0),
                    //    Specular = 10,
                    //    Reflect = 0.4
                    //},
                    //new Sphere {
                    // Center = new Vector(-5, 5, 6),
                    // Radius = 1,
                    // Color = Color.FromRgb(0, 0, 255),
                    // Specular = 500,
                    // Reflect = 0.5
                    //},
                    new Sphere
                    {
                        Color            = Color.FromRgb(255, 255, 255),
                        Radius           = 0.1,
                        Center           = pointLight,
                        Reflect          = 0,
                        Specular         = -1,
                        LightTransparent = true
                    }
                },
                Lights = new List <Light>
                {
                    new Light
                    {
                        Type      = LightType.Ambient,
                        Intensity = 0.2
                    },
                    new Light
                    {
                        Type      = LightType.Point,
                        Intensity = 0.6,
                        Position  = pointLight
                    },
                    new Light
                    {
                        Type      = LightType.Direct,
                        Intensity = 0.2,
                        Direction = new Vector(3, -1, 1)
                    }
                },
                Planes = new List <Plane>
                {
                    new Plane(
                        0,
                        -1,
                        0,
                        -1
                        )
                    {
                        Color    = Color.FromRgb(255, 255, 0),
                        Reflect  = 0.3,
                        Specular = 100
                    },
                    new Plane(
                        0,
                        0,
                        -1,
                        15
                        )
                    {
                        Color    = Color.FromRgb(110, 157, 153),
                        Reflect  = 0.3,
                        Specular = 50
                    }
                },
                Boxes = new List <Box>
                {
                    new Box
                    {
                        Color    = Color.FromRgb(255, 147, 0),
                        Min      = new Vector(-1.5, 0.3, 7),
                        Max      = new Vector(-0.5, 2.5, 8),
                        Reflect  = 0.2,
                        Specular = 200
                    }
                },
                Toruses =
                {
                    new Torus(0.4,1)
                    {
                        Position = new Vector(-2, 0,  6),
                        Rotation = new RotationMatrix(0,0, 90),
                        Color    = Colors.GreenYellow,
                        Reflect  = 0.7
                    }
                },
                Surfaces = new List <Surface>
                {
//                    new Surface(Surface.GetEllipsoid(5, 5, 5))
//                    {
//                        Color = Color.FromRgb(255, 0, 235),
//                        Reflect = 0.4,
//                        Specular = 200,
//
//                        Position = new Vector(0, 0, 5),
//                        //Rotation = new RotationMatrix(-90, 0, 0)
//                        ZMin = -2,
//                        XMin = -1,
//                        XMax = 1
//                    },
                    new Surface(Surface.GetEllipticCone(1 / 3d, 1 / 3d, 1d))
                    {
                        Color    = Color.FromRgb(234, 17, 82),
                        Reflect  = 0.2,
                        Specular = 200,
                        Position = new Vector(-5, 4, 6),
                        Rotation = new RotationMatrix(90, 0, 0),
                        YMax     = 4
                    }, new Surface(Surface.GetEllipticCylinder(1 / 2d, 1 / 2d))
                    {
                        Color    = Color.FromRgb(204, 255, 0),
                        Reflect  = 0.2,
                        Specular = 200,
                        Position = new Vector(0, 0, 6),
                        Rotation = new RotationMatrix(90, 0, 0),
                        YMin     = -1,
                        YMax     = 1
                    }
                },
//                Disks = new List<Disk>
//                {
//                    new Disk(1, 1, 1)
//                    {
//                        Color = Colors.Chocolate,
//                        Reflect = 0.1,
//                        Specular = 100,
//                        Position = new Vector(2, 0, 0),
//                        Rotation = new RotationMatrix(-35, 0, 0)
//                    }
//                }
            };

            var options = new RenderOptions
            {
                BgColor = bg,
                //CameraPos = new Vector(-2, 0, -2),
                //CameraPos = new Vector(1, 5, 0),
                //CameraPos = new Vector(5, 0, 0),
                //CameraPos = new Vector(1.75, 0.5, 4),
                //CameraPos = new Vector(0, 0, -2.4),
                //CameraPos = new Vector(-10, 0, 6),
                //CameraPos = new Vector(0, 0, -10),
                CameraPos        = new Vector(3.5, 1.5, -2),
                ViewportWidth    = 1,
                ViewportHeight   = 1,
                CanvasWidth      = Width,
                CanvasHeight     = Height,
                ViewportDistance = 1,
                RecursionDepth   = 2,
                //CameraRotationZ = -45,
                CameraRotationX = -5,
                CameraRotationY = 30
            };

            Console.WriteLine("Started");

            _canvas = new Canvas(Width, Height);

            var render = new Render(_canvas, scene, options);

            ProcessRender(render);

            //Width = 0;Height=0;
        }