Ejemplo n.º 1
0
        public MainWindow()
        {
            InitializeComponent();

            int frameHeight   = 900;
            int frameWidth    = 1600;
            int bytesPerPixel = 4;



            game   objGame     = new game();
            Thread gameManager = new Thread(new ThreadStart(objGame.gameLoop));

            gameManager.Start();

            rayCaster objRaycaster  = new rayCaster(frameHeight, frameWidth, bytesPerPixel, ref viewPort, ref objGame);
            Thread    renderManager = new Thread(new ThreadStart(objRaycaster.renderLoop));

            renderManager.Start();



            /*
             * Trace.Write("BeginDispatch");
             * viewPort.Dispatcher.BeginInvoke(
             *  DispatcherPriority.Normal,
             *  new rayCasterDelegate(objRaycaster.beginRender)
             *  );
             *
             * Trace.Write("EndDispatch");
             */
        }
Ejemplo n.º 2
0
        public rayCaster(int inputHeight, int inputWidth, int inputBytesPerPixel, ref Image inputViewPort, ref game inputGame)
        {
            frameWidth    = inputWidth;
            frameHeight   = inputHeight;
            bytesPerPixel = inputBytesPerPixel;
            viewPort      = inputViewPort;
            game          = inputGame;
            frameStride   = frameWidth * bytesPerPixel;

            frameBuffer = new byte[frameWidth * frameHeight * bytesPerPixel];
        }