Ejemplo n.º 1
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 void addPassiveHealing(ActionDistribution dist, TreeStats stats)
 {
     dist.AddPassive((int)TreePassive.HealingTrinkets, stats.Healed * stats.DirectHealMultiplier * getCritMultiplier(stats, 0, 0));
     if (InsectSwarm)
         dist.AddActionOnCooldown((int)TreeAction.InsectSwarm);
 }
Ejemplo n.º 2
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 void addSelfHealing(ActionDistribution dist, ContinuousAction[] actions, ComputedSpell[] spells, double weight)
 {
     dist.AddPassive((int)TreePassive.Perserverance, PerseveranceHPS * weight);
     dist.AddPassive((int)TreePassive.NaturesWard, actions[(int)TreeAction.RaidRejuvenation].EPS * actions[(int)TreeAction.RaidRejuvenation].Time / spells[(int)TreeSpell.Rejuvenation].Duration * NaturesWardUptime * weight);
 }
Ejemplo n.º 3
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 void addLifebloomRefresh(ActionDistribution dist, ContinuousAction[] actions, ComputedSpell spell, TreeComputedData data, bool automatic, bool rejuvenationUp)
 {
     if (!automatic)
         dist.AddActionOnCooldown((int)TreeAction.ReLifebloom);
     
     dist.AddPassive((int)TreePassive.RollingLifebloom, (rejuvenationUp ? spell.TankAction.Periodic : spell.RaidAction.Periodic) * 3 * opts.TankLifebloomEH / spell.Duration, -data.LifebloomMPSGain);
     dist.AddPassiveTPS((int)TreePassive.RollingLifebloom, spell.TPS);
 }