Ejemplo n.º 1
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 public override string ToString()
 {
     return(string.Format("DPE: {0:N0}  Dmg: {1:N0}*{2}", (DamageTickAverage * Duration / 2f) / EnergyCost, (DamageTickAverage * Duration / 2f),
                          CatAbilityBuilder.BuildTooltip(
                              "Damage Per Tick Hit", DamageTickRaw,
                              "Damage Per Average Tick", DamageTickAverage,
                              "Damage Per Energy", (DamageTickAverage * Duration / 2f) / EnergyCost
                              )));
 }
Ejemplo n.º 2
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 public override string ToString()
 {
     return(string.Format("DPE: {0:N1}  Dmg: {1:N0}*{2}", DamageAverage / EnergyCost, DamageAverage,
                          CatAbilityBuilder.BuildTooltip(
                              "Damage Per Hit", DamageRaw,
                              "Damage Per Landed Attack", DamageAverage,
                              "Damage Per Energy", DamageAverage / EnergyCost
                              )));
 }
Ejemplo n.º 3
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 public override string ToString()
 {
     return(string.Format("DPS: {0:N0}*{1}", DPSRoarAverage + DPSFurySwipesAverage,
                          CatAbilityBuilder.BuildTooltip(
                              "Damage Per Hit", DamageRaw,
                              "Damage Per Swing", DamageAverage,
                              "Damage Per Hit w/ Savage Roar", DamageRoarRaw,
                              "Damage Per Swing w/ Savage Roar", DamageRoarAverage,
                              "Damage Per Fury Swipes Hit", DamageFurySwipesRaw,
                              "Damage Per Fury Swipes Swing", DamageFurySwipesAverage
                              )));
 }
Ejemplo n.º 4
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 public override string ToString()
 {
     return(string.Format("DPE: {0:N0}  Dmg: {1:N0}*{2}", DamageAverage / 10f, DamageAverage,
                          CatAbilityBuilder.BuildTooltip(
                              "Damage Per Hit", DamageRaw,
                              "Damage Per Landed Attack", DamageAverage,
                              "Damage Per Landed Attack Above 80%", DamageAbove80PercentAverage,
                              "Damage Per Energy", DamageAverage / EnergyCost,
                              "Damage Per Energy Above 80%", DamageAbove80PercentAverage / EnergyCost,
                              "Damage Per Energy w/ Stampede", DamageAverage / 10f,
                              "Damage Per Energy Above 80% w/ Stampede", DamageAbove80PercentAverage / 10f
                              )));
 }