Ejemplo n.º 1
0
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnExit(PlayerIndex playerIndex)
        {
            const string message = "Are you sure you want to exit?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
Ejemplo n.º 2
0
        void CloseGame(object state)
        {
            Thread.Sleep(4000);

            this.ExitScreen();
            MessageBoxScreen mbs = new MessageBoxScreen((string)state);

            mbs.Accepted += delegate
            {
                ScreenManager.AddScreen(new MainMenuScreen(), this.controllingPlayer);
            };
            mbs.Cancelled += delegate
            {
                this.Game.Exit();
            };
            ScreenManager.AddScreen(mbs, this.controllingPlayer);
        }