public void RegisterIntersectionEventListener(AInteractiveIntersectionListener aInteractiveIntersectionListener, InteractiveInteractiveObjectPhysicsListener associatedInteractiveInteractiveObjectPhysicsListener) { if (RangeIntersectionListeners == null) { RangeIntersectionListeners = new List <AInteractiveIntersectionListener>(); } associatedInteractiveInteractiveObjectPhysicsListener.AddPhysicsEventListener(aInteractiveIntersectionListener); RangeIntersectionListeners.Add(aInteractiveIntersectionListener); }
public void RegisterIntersectionEventListener(AInteractiveIntersectionListener aInteractiveIntersectionListener) { this.RangeIntersectionV2System.RegisterIntersectionEventListener(aInteractiveIntersectionListener, this.RangeGameObjectV2.InteractiveInteractiveObjectPhysicsListener); }