public void OnRestartButtonPressed(ResultsViewController resultsViewController) { Hide(); LevelHelper.PlayLevel(beatmap, difficulty); }
private void OnLevelPacksRefreshedPlay(CustomPreviewBeatmapLevel installedMap) { var difficulty = (BeatmapDifficulty)Enum.Parse(typeof(BeatmapDifficulty), installedMap.standardLevelInfoSaveData.difficultyBeatmapSets.First().difficultyBeatmaps.Last().difficulty); LevelHelper.PlayLevel(installedMap, difficulty); }