Ejemplo n.º 1
0
 public Sprite(TextureRect textureRect, Vector2 position, Vector2 scale, float rotation, Color color)
 {
     this.textureRect = textureRect;
     this.position    = position;
     this.scale       = scale;
     this.rotation    = rotation;
     this.color       = color;
     this.HitBox      = new Rect(position, textureRect.size.ToVector2());
 }
Ejemplo n.º 2
0
 public Particle(TextureRect texture, Vector2 position, Vector2 scale, float rotation, float decayTime = 1f, Vector2?gravity = null, Vector2?startVelocity = null)
     : base(texture, position, scale, rotation, Color.White)
 {
     this.decayTime = decayTime;
     this.gravity   = gravity == null ? new Vector2(0, 0) : (Vector2)gravity;
     this.velocity  = startVelocity == null ? new Vector2(0, 0) : (Vector2)startVelocity;
     this.colorTween.Start(Color.White, Color.Transparent, decayTime, ScaleFuncs.Linear);
     this.scaleTween.Start(scale, new Vector2(0, 0), decayTime, ScaleFuncs.Linear);
 }
Ejemplo n.º 3
0
 public static void Draw(this SpriteBatch spriteBatch, TextureRect textureRect, Vector2 position, Vector2 scale, Color color, float rotation = 0, float depth = 0)
 {
     spriteBatch.Draw(textureRect.texture, position, textureRect.currentRectangle, color, rotation, textureRect.currentRectangle.Size.ToVector2() / 2, scale, SpriteEffects.None, depth);
 }