Ejemplo n.º 1
0
        void Update()
        {
            if (touchDriveManager == null)
            {
                return;
            }
            if (ButtonTexture == null)
            {
                return;
            }

            if (touchDriveManager.TouchBank != null)
            {
                foreach (TouchItemData touch in touchDriveManager.TouchBank)
                {
                    if (ButtonTexture.HitTest(touch.Position))
                    {
                        myTouch = touch;
                        break;
                    }
                }
            }

            if (OneShot && !canTouchAgain)
            {
                ButtonState = ButtonTouchState.Released;
                IsPressed   = false;
            }

            if (myTouch != null)
            {
                if (myTouch.Phase == TouchPhase.Stationary && ButtonTexture.HitTest(myTouch.Position) && canTouchAgain)
                {
                    ButtonState = ButtonTouchState.Pressed;
                    IsPressed   = true;
                    ChangeAlpha(ButtonTexture, true);

                    if (OneShot)
                    {
                        canTouchAgain = false;
                    }
                }
                else if (myTouch.Phase == TouchPhase.Ended)
                {
                    ButtonState = ButtonTouchState.Released;
                    IsPressed   = false;
                    ChangeAlpha(ButtonTexture, false);
                    myTouch = null;
                }
            }
            else
            {
                canTouchAgain = true;
            }
        }
Ejemplo n.º 2
0
        TouchItemData GetTouchItem(int FID)
        {
            TouchItemData rTouch = null;

            foreach (TouchItemData iTouch in TouchBank)
            {
                if (iTouch.ID == FID)
                {
                    rTouch = iTouch;
                    break;
                }
            }
            return(rTouch);
        }
Ejemplo n.º 3
0
        void Update()
        {
            foreach (Touch inputTouchItem in Input.touches)
            {
                TouchItemData touchItem = GetTouchItem(inputTouchItem.fingerId);
                if (touchItem == null)
                {
                    TouchItemData newTouchItem = GetTouchItem(-1);
                    if (newTouchItem != null)
                    {
                        newTouchItem.Set(inputTouchItem);
                    }
                }
                else
                {
                    touchItem.Checked       = true;
                    touchItem.PositionDelta = inputTouchItem.position - touchItem.Position;
                    touchItem.Position      = inputTouchItem.position;
                    touchItem.Phase         = inputTouchItem.phase;
                }
            }

            if (EnableMouseEmulation)
            {
                if (Input.GetMouseButton(0))
                {
                    TouchBank[BankSize - 1].Phase           = TouchPhase.Stationary;
                    TouchBank[BankSize - 1].PositionDelta.x = Input.mousePosition.x - TouchBank[BankSize - 1].Position.x;
                    TouchBank[BankSize - 1].PositionDelta.y = Input.mousePosition.y - TouchBank[BankSize - 1].Position.y;
                    TouchBank[BankSize - 1].Position        = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
                    TouchBank[BankSize - 1].Checked         = true;
                }
            }

            foreach (TouchItemData touchItem in TouchBank)
            {
                if (!touchItem.Checked)
                {
                    touchItem.ResetState();
                }
                else
                {
                    touchItem.Checked = false;
                }
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Update
        /// </summary>
        void Update()
        {
            sH = Screen.height;
            sW = Screen.width;


            this.AlignLeft = Mathf.Clamp(transform.position.x, 0, 1) * (sW - WheelSize.x / 2);
            this.AlignTop  = (sH - WheelSize.y) - (Mathf.Clamp(transform.position.y, -1, 1) * (sH - WheelSize.y / 2));

            if (touchDriveManager == null)
            {
                return;
            }

            if (CenterSpeed <= 1)
            {
                CenterSpeed = 1;
            }
            if (AlphaValue < 0)
            {
                AlphaValue = 0;
            }

            if (string.IsNullOrEmpty(TurnRotation))
            {
                this.CurrentAngle = Mathf.Lerp(CurrentAngle, 0, CenterSpeed * Time.deltaTime);
            }


            if (Mathf.Abs(CurrentAngle) < 0.05)
            {
                CurrentAngle = 0;
            }

            float oX = WheelSize.x;
            float oY = WheelSize.y;

            rectPivot = new Rect(AlignLeft, rectWheel.y, oX, oY);

            WheelPivot = new Vector2(rectPivot.width / 2, rectPivot.height / 2);


            if (touchDriveManager.TouchBank != null)
            {
                foreach (TouchItemData touch in touchDriveManager.TouchBank)
                {
                    ntPos = new Vector2(touch.Position.x, touch.Position.y);

                    if (((ntPos.x > 0) && (ntPos.x < oX + AlignLeft)) && ((ntPos.y > 0) && (ntPos.y < oY + (sH - AlignTop))))
                    {
                        TouchData = touch;
                        break;
                    }
                }
            }

            if (TouchData != null)
            {
                mtPos = new Vector2(TouchData.Position.x - AlignLeft, sH - TouchData.Position.y - AlignTop);

                //if (((myTouch.Position.x > 0) && (myTouch.Position.x < oX)) && ((Screen.height - myTouch.Position.y > 0) && (Screen.height - myTouch.Position.y < oY)))
                if (((mtPos.x > 0) && (mtPos.x < oX)) && ((mtPos.y > 0) && (mtPos.y < oY)))
                {
                    mtPos = new Vector2(mtPos.x, WheelSize.y - mtPos.y);

                    if (mtPos.x <= WheelPivot.x)
                    {
                        this.CurrentAngle = -Vector2.Angle(new Vector2((float)0, (float)1), mtPos - this.WheelPivot);
                    }
                    else
                    {
                        this.CurrentAngle = Vector2.Angle(new Vector2((float)0, (float)1), mtPos - this.WheelPivot);
                    }
                    ChangeAlpha(true);
                }
                else
                {
                    ChangeAlpha(false);
                }
            }
            else
            {
                ChangeAlpha(false);
            }


            if (CurrentAngle >= MaxAngle)
            {
                CurrentAngle = MaxAngle;
            }
            if (CurrentAngle <= -MaxAngle)
            {
                CurrentAngle = -MaxAngle;
            }

            if (!UseSensitivityCurve)
            {
                CurrentFloat = Mathf.Clamp((1 / MaxAngle) * CurrentAngle, -1, 1);
            }
            else
            {
                CurrentFloat = SensitivityCurve.Evaluate(Mathf.Abs(CurrentAngle) / MaxAngle);
                if (CurrentAngle < 0)
                {
                    CurrentFloat *= -1;
                }
            }
            if (CurrentFloat > 0)
            {
                CurrentInt = 1;
            }
            else if (CurrentFloat < 0)
            {
                CurrentInt = -1;
            }
            else
            {
                CurrentInt = 0;
            }
        }