Ejemplo n.º 1
0
 public Collision(Car car, Coins coins, MainWindow mainWindow, Canvas canvas, Police police)
 {
     Car        = car;
     Coins      = coins;
     MainWindow = mainWindow;
     Canvas     = canvas;
     Police     = police;
 }
Ejemplo n.º 2
0
        public MovmentManager(Car car, LineSegment lineSegment, Coins coins, Canvas canvas, Collision coliitionCoin, Police police, GameManager gameManager)
        {
            Car           = car;
            LineSegment   = lineSegment;
            Coins         = coins;
            Canvas        = canvas;
            ColiitionCoin = coliitionCoin;
            Police        = police;
            GameManager   = gameManager;

            PreperTimers();
        }
Ejemplo n.º 3
0
 private void InitializeClasses()
 {
     if (Counter == 0)
     {
         Car            = new Car(Canvas);
         LineSegment    = new LineSegment(Canvas);
         Coins          = new Coins(Canvas);
         Police         = new Police(Canvas);
         ColiitionCoin  = new Collision(Car, Coins, MainWindow, Canvas, Police);
         MovmentManager = new MovmentManager(Car, LineSegment, Coins, Canvas, ColiitionCoin, Police, this);
         Counter++;
     }
 }
Ejemplo n.º 4
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        public void RestartGame()
        {
            Police.RmoveItemAndPointsFromCanavas();
            Coins.RmoveItemAndPointsFromCanavas();
            LineSegment.RmoveTheCoinsFromCanavas();
            Car.CarImage.Source = null;

            MessageBox.Show("Great! Lets start", "Race Car");
            MainWindow.GameRules.Visibility    = Visibility.Visible;
            MainWindow.StartGame.Visibility    = Visibility.Visible;
            MainWindow.CarOption.Visibility    = Visibility.Visible;
            MainWindow.ImagesOfCars.Visibility = Visibility.Visible;
        }
Ejemplo n.º 5
0
        public void DrawPolice(Canvas canvas)
        {
            for (int i = 0; i < Police.UIElements.Count; i++)
            {
                if (IsGameOver == false)
                {
                    if (IsCanvasContainsThatPolice(canvas, i))
                    {
                        IsGameOver = ColiitionCoin.CollisionPoliceWithCar(i);
                        if (IsGameOver == true)
                        {
                            GameManager.EndGame();
                            break;
                        }

                        Police.CheckBoundary(canvas, i);
                    }
                    else
                    {
                        Police.AddItemEveryTwoSec(canvas, i);
                    }
                }
            }
        }