UpdateActiveBuildings() public method

public UpdateActiveBuildings ( ) : void
return void
Ejemplo n.º 1
0
        public static RTSRace Deserialize(BinaryReader s, GameState state)
        {
            RTSRace race = new RTSRace();

            race.FriendlyName = s.ReadString();
            int c = s.ReadInt32();

            for (int i = 0; i < c; i++)
            {
                int ui = s.ReadInt32();
                race.Units[ui] = RTSUnitData.Deserialize(s, state, ui);
            }
            race.UpdateActiveUnits();
            c = s.ReadInt32();
            for (int i = 0; i < c; i++)
            {
                int bi = s.ReadInt32();
                race.Buildings[bi] = RTSBuildingData.Deserialize(s, state, bi);
            }
            race.UpdateActiveBuildings();
            race.SCAction    = state.Scripts[s.ReadString()];
            race.SCMovement  = state.Scripts[s.ReadString()];
            race.SCTargeting = state.Scripts[s.ReadString()];
            return(race);
        }
Ejemplo n.º 2
0
 public static RTSRace Deserialize(BinaryReader s, GameState state)
 {
     RTSRace race = new RTSRace();
     race.FriendlyName = s.ReadString();
     int c = s.ReadInt32();
     for(int i = 0; i < c; i++) {
         int ui = s.ReadInt32();
         race.Units[ui] = RTSUnitData.Deserialize(s, state, ui);
     }
     race.UpdateActiveUnits();
     c = s.ReadInt32();
     for(int i = 0; i < c; i++) {
         int bi = s.ReadInt32();
         race.Buildings[bi] = RTSBuildingData.Deserialize(s, state, bi);
     }
     race.UpdateActiveBuildings();
     race.SCAction = state.Scripts[s.ReadString()];
     race.SCMovement = state.Scripts[s.ReadString()];
     race.SCTargeting = state.Scripts[s.ReadString()];
     return race;
 }
Ejemplo n.º 3
0
        public static RTSRace Parse(FileInfo infoFile, Dictionary<string, ReflectedScript> scripts)
        {
            // Check File Existence
            if(infoFile == null || !infoFile.Exists) return null;

            // Read The Entire File
            string mStr;
            using(FileStream fs = File.OpenRead(infoFile.FullName)) {
                StreamReader s = new StreamReader(fs);
                mStr = s.ReadToEnd();
            }

            // Set Environment Variables
            ZXParser.SetEnvironment("FILEROOTDIR", infoFile.Directory.FullName);
            ZXParser.SetEnvironment("DICTSCRIPTS", scripts);

            // Read Data
            RTSRace data = new RTSRace();
            ZXParser.ParseInto(mStr, data);
            data.InfoFile = new FileInfo(PathHelper.GetRelativePath(infoFile.FullName));
            data.UpdateActiveUnits();
            data.UpdateActiveBuildings();
            return data;
        }