Ejemplo n.º 1
0
        public void Init(GameState s, GCInitArgs args)
        {
            DevConsole.OnNewCommand += OnDevCommand;
            tbFOWCalculations.ClearTasks();
            for (int ti = 0; ti < s.activeTeams.Length; ti++)
            {
                tbFOWCalculations.AddTask(new FOWTask(s, s.activeTeams[ti].Index));
            }
            pathfinder = new Pathfinder(s);
            vManager   = new WorldManager(s.VoxState);

            // Add All Tasks
            foreach (var at in s.activeTeams)
            {
                foreach (var unit in at.Team.Units)
                {
                    AddTask(s, unit);
                }
                foreach (var building in at.Team.Buildings)
                {
                    AddTask(s, building);
                }
                foreach (var squad in at.Team.Squads)
                {
                    AddTask(s, squad);
                }
            }

            // Start The Game Type Controller
            s.scrGTC = s.Scripts[args.GameTypeScript];
            s.gtC    = s.scrGTC.CreateInstance <ACGameTypeController>();
            s.gtC.Load(s, new FileInfo(s.LevelGrid.InfoFile).Directory);
        }
Ejemplo n.º 2
0
        public void Init(GameState s, GCInitArgs args)
        {
            DevConsole.OnNewCommand += OnDevCommand;
            tbFOWCalculations.ClearTasks();
            for(int ti = 0; ti < s.activeTeams.Length; ti++) {
                tbFOWCalculations.AddTask(new FOWTask(s, s.activeTeams[ti].Index));
            }
            pathfinder = new Pathfinder(s);
            vManager = new WorldManager(s.VoxState);

            // Add All Tasks
            foreach(var at in s.activeTeams) {
                foreach(var unit in at.Team.Units) {
                    AddTask(s, unit);
                }
                foreach(var building in at.Team.Buildings) {
                    AddTask(s, building);
                }
                foreach(var squad in at.Team.Squads) {
                    AddTask(s, squad);
                }
            }

            // Start The Game Type Controller
            s.scrGTC = s.Scripts[args.GameTypeScript];
            s.gtC = s.scrGTC.CreateInstance<ACGameTypeController>();
            s.gtC.Load(s, new FileInfo(s.LevelGrid.InfoFile).Directory);
        }