Ejemplo n.º 1
0
 public static void removeConnection(Connection connection)
 {
     if (connection == null) return;
     Player player = connection.getPlayer();
     if (player != null)
         unregister(player); //if connection has a player by some luck.. unregister him as well.
     if (connection.socket.Connected)
     {
         connection.socket.Shutdown(SocketShutdown.Both);
         connection.socket.Close();
     }
     connection = null;
 }
Ejemplo n.º 2
0
        /**
         * Register a player.
         * @param p as Player
         * @return the player slot
         */
        public static int register(Connection connection)
        {
            if (connection == null)
                return -1;
            Player player = connection.getPlayer();
            if (player == null)
                return -1;
            if (player.getLoginDetails() == null)
                return -1;

            players.Add(player);
            int slot = players.IndexOf(player);
            if (slot != -1)
            {
                Console.WriteLine("Registered " + player.getLoginDetails().getUsername() + " [pid = " + slot + ", online = " + players.Count + "]");
            }
            else
            {
                Console.WriteLine("Could not register " + player.getLoginDetails().getUsername() + " - too many online [online = " + players.Count + "]");
            }
            return slot;
        }