private void reName(int selectedId) { reNameBox.Font = font_name; string oldName = skillList[selectedId].name; Point sizeOfName = (Point)getNameSize(oldName); reNameBox.Size = (Size)sizeOfName; Geom.scale(ref sizeOfName, 1, 2); reNameBox.Location = Point.Round(circleCenter[selectedId]) - (Size)sizeOfName; reNameBox.Text = oldName; reNameBox.Show(); reNameBox.Focus(); reNameBox.SelectAll(); selectedId_renameBox = selectedId; }
int getArrowPioner(Point locate) { for (int i = 0; i < skillList.Count; i++) { var currTail = skillList[i].getTail; foreach (int ed in currTail) { if (Geom.pointInArrowHand(locate, Geom.getArrowHead(circleCenter[i], circleCenter[ed], size_circle))) { return(i); } } } return(selectedId_None); }
private void scaleAllCenter(Point Anchor, Point before, Point after) { Point anc = Anchor; int zo = Geom.Length(before - (Size)Anchor); int zi = Geom.Length(after - (Size)Anchor); scaleOther(zi, zo); for (int i = 0; i < circleCenter.Count; i++) { circleCenter[i] = Geom.scale(circleCenter[i], zi, zo); } anc = Geom.scale(anc, zi, zo); anc -= (Size)Anchor; panAllCircle(anc); }
private void DrawArrow(PointF _st, PointF _ed, DrawStyle start) { Point st = Point.Round(_st); Point ed = Point.Round(_ed); int length = Geom.Distance(st, ed); if (length <= size_circle * 2) { return; } Point[] pointList = Geom.getArrowHead(st, ed, size_circle); Geom.scaleLine(ref st, ref ed, size_circle); if (start.ArrowLine.IsEmpty == false) { Pen edPen = new Pen(start.ArrowLine); edPen.Width = lineW; buffer.DrawLine(edPen, st, pointList[0]); } DrawArrow(pointList, start); }
private void DependencyView_MouseMove(object sender, MouseEventArgs e) { if (anchorExist == true && selectedId_drag == selectedId_None && MouseLeftButtonIsDown) { if (Geom.Distance(e.Location, Anchors) > size_anchor) { moveAllCenter(Anchors, rotateMouseLocate, e.Location); } } if (selectedId_drag != selectedId_None && MouseLeftButtonIsDown) { Point offset = locate_mouse - (Size)e.Location; circleCenter[selectedId_drag] -= (Size)offset; } if (BackspaceIsDown == true && MouseLeftButtonIsDown) { Point deviaion; deviaion = locate_mouse - (Size)e.Location; deviaion = moveAllSkill(deviaion); } rotateMouseLocate = e.Location; locate_mouse = e.Location; Flash(); }