Ejemplo n.º 1
0
        public override void ApplyLevel(HandScreen screen, Hand hand, GameTime gameTime)
        {
            hand.Movement.HorizontalDirection = Direction.NONE;
            hand.Movement.VerticalDirection = Direction.DOWN;

            if (hand.CurrentAnimation.IsAnimating == true)
                hand.Movement.VerticalSpeed = 0;
            else
                hand.Movement.VerticalSpeed = speed;

            screen.NewHandReleaseInterval = releaseInterval;
        }
Ejemplo n.º 2
0
		protected override void LoadContent ()
		{			
			BackgroundScreen = new BackgroundScreen (Game, this);
			AddScreen (BackgroundScreen);
			HandScreen = new HandScreen (Game, this);
			AddScreen (HandScreen);
			HudScreen = new HUDScreen (Game, this);
			AddScreen (HudScreen);
			ActionBarScreen = new ActionBarScreen (Game, this);
			AddScreen (ActionBarScreen);		
			LeaderboardScreen = new LeaderboardScreen (Game, this);
			AddScreen (LeaderboardScreen);
			SmallFont = LoadSpriteFont (SMALL_FONT_XNB);
			RockSoundEffect = LoadSoundFX (ROCK_SOUNDFX_XNB).CreateInstance ();
			RockSoundEffect.Volume = 1.3f;
			PaperSoundEffect = LoadSoundFX (PAPER_SOUNDFX_XNB).CreateInstance ();
			PaperSoundEffect.Volume = 3f;
			ScissorsSoundEffect = LoadSoundFX (SCISSORS_SOUNDFX_XNB).CreateInstance ();
			ScissorsSoundEffect.Volume = 0.3f;
			base.LoadContent ();
		}
 protected override void LoadContent()
 {
     BackgroundScreen = new BackgroundScreen (Game, this);
     AddScreen (BackgroundScreen);
     HandScreen = new HandScreen (Game, this);
     AddScreen (HandScreen);
     HudScreen = new HUDScreen (Game, this);
     AddScreen (HudScreen);
     ActionBarScreen = new ActionBarScreen (Game, this);
     AddScreen (ActionBarScreen);
     base.LoadContent ();
 }
Ejemplo n.º 4
0
 public override void ApplyLevel(HandScreen screen, Hand hand, GameTime gameTime)
 {
     if (hand.CurrentAnimation.IsAnimating == false && hand.Origin.Y <= heightThreshold)
         UpdateHandType (hand, gameTime);
 }
 public abstract void ApplyLevel(HandScreen screen, Hand hand, GameTime gameTime);