Ejemplo n.º 1
0
        //Constructor of the menu. Adding the sounds to the list.
        public Menu()
        {
            menuMusic = new AudioPlaybackEngine();

            listOfSounds.Add(menu);
            listOfSounds.Add(click);
            listOfSounds.Add(shop);
            listOfSounds.Add(fight);
            listOfSounds.Add(calm);
            listOfSounds.Add(levelUp);
            listOfSounds.Add(buy);
            listOfSounds.Add(dragon);
            listOfSounds.Add(dragonFire);
            listOfSounds.Add(refillHP);
            listOfSounds.Add(swordHit);
            listOfSounds.Add(snake);
            listOfSounds.Add(gameOver);
        }
Ejemplo n.º 2
0
        //Main menu
        public void StartMenu(Menu menuObject)
        {
            _menuObject = menuObject;

            //Start the music
            menuMusic.PlaySound(menu);
            bool   continueCode            = false;
            bool   firstTimeRunningProgram = true;
            string option;
            bool   error    = false;
            string errorMsg = default;

            do
            {
                //print the logo
                if (firstTimeRunningProgram)
                {
                    Print.LogoPrint();
                    firstTimeRunningProgram = false;
                }
                Print.ClearAllScreen();

                Print.EnemyPrint("Ending dragon");

                top = 13;

                //Print the menu
                for (int i = 0; i < startMenuOptions.Length; i++)
                {
                    Console.SetCursorPosition(left, top);
                    Console.WriteLine($"{i + 1}. {startMenuOptions[i]}");
                    top++;
                }

                //If there are errors (or messages to the player) they will be printed here.
                if (error)
                {
                    Console.SetCursorPosition(left, top + 2);
                    Print.Red(errorMsg);
                    errorMsg = default;
                }
                Console.SetCursorPosition(left, top + 1);
                Console.Write("Choose your option> ");
                Console.CursorVisible = true;
                option = Console.ReadLine();
                Console.CursorVisible = false;
                var sounds = _menuObject.SoundList();
                AudioPlaybackEngine sound = new AudioPlaybackEngine();
                sound.PlaySound(sounds[1]);
                Thread.Sleep(700);
                sound.Dispose();
                switch (option)
                {
                //New game
                case "1":
                    error = false;

                    if (File.Exists(pathway + file))
                    {
                        File.Delete(pathway + file);
                        Directory.Delete(pathway);
                    }
                    int check = FileHandling.CheckFileFolderExistance();
                    if (check == 1 || check == 2)
                    {
                        NewGame();
                    }

                    break;

                //Continue adventure
                case "2":
                    string pathwayFull = string.Concat(pathway, file);



                    if (FileHandling.CheckFileFolderExistance() == 1 || FileHandling.CheckFileFolderExistance() == 2)
                    {
                        error    = true;
                        errorMsg = "No previous games saved";
                    }
                    else
                    {
                        if (new FileInfo(pathwayFull).Length == 0)
                        {
                            error    = true;
                            errorMsg = "No previous games saved";
                        }
                        else
                        {
                            playerList = FileHandling.BinaryDeSerializer(playerList);

                            error = false;

                            NewGame();
                        }
                    }



                    break;

                //Exit game
                case "3":

                    Thread.Sleep(1000);
                    Environment.Exit(0);
                    break;

                default:
                    error = true;

                    errorMsg = "Wrong menu choice";
                    break;
                }
            } while (!continueCode);
        }
Ejemplo n.º 3
0
        //In game menyn
        private void InGameMenu()
        {
            bool   continueCode = false;
            string option;
            bool   error        = false;
            string errorMsg     = default;
            int    saveReminder = default;

            do
            {
                //If the player has killed the dragon player will be over 20 strength.
                //so the check is for if player is back on lvl1 but strength is > 20,
                //then you have finished the game
                if (player.Level == 1 && player.KilledCreatures > 5)
                {
                    Print.ClearAllScreen();
                    Print.EnemyPrint("Ending dragon");
                    Console.SetCursorPosition(left, top);
                    Print.Yellow("You made it til the end, the dragon is defeted. You´re a hero!");
                    top++;
                    Console.SetCursorPosition(left, top);
                    Print.Yellow($"Killed enemies: {player.KilledCreatures}");
                    Console.ReadKey();
                    continueCode = true;
                }
                //if player is alive
                else
                {
                    if (player.Alive)
                    {
                        Print.ClearAllScreen();
                        //Front logo on menu screen
                        Print.EnemyPrint("Ending dragon");
                        player.PrintCurrentPlayerStatus();
                        top  = 13;
                        left = 45;
                        for (int i = 0; i < inGameMenuOptions.Length; i++)
                        {
                            Console.SetCursorPosition(left, top);
                            Console.WriteLine($"{i + 1}. {inGameMenuOptions[i]}");
                            top++;
                        }
                        //Reminder for the player to save
                        if (saveReminder >= 5 && saveReminder < 10)
                        {
                            Console.SetCursorPosition(left, top - 7);
                            Print.Yellow("Don´t forget to save your progress!");
                        }
                        else if (saveReminder >= 10)
                        {
                            saveReminder = default;
                        }

                        //Error message is printed out (if there are any)
                        if (error)
                        {
                            Console.SetCursorPosition(left, top + 2);
                            Print.Red(errorMsg);
                            errorMsg = default;
                        }
                        Console.SetCursorPosition(left, top + 1);
                        Console.Write("Choose your option> ");
                        Console.CursorVisible = true;
                        option = Console.ReadLine();
                        Console.CursorVisible = false;
                        var sounds = _menuObject.SoundList();
                        AudioPlaybackEngine sound = new AudioPlaybackEngine();
                        sound.PlaySound(sounds[1]);
                        Thread.Sleep(700);
                        sound.Dispose();
                        switch (option)
                        {
                        case "1":
                            //Go explore
                            error = false;
                            Thread.Sleep(500);
                            Explore explore = new Explore();
                            menuMusic.PauseSound();
                            explore.GoAdventure(player, _menuObject);
                            //If you died, play game over sound.
                            if (!player.Alive)
                            {
                                continueCode = true;
                                var listsound            = _menuObject.SoundList();
                                AudioPlaybackEngine dead = new AudioPlaybackEngine();
                                dead.PlaySound(listsound[12]);
                                Print.PlayerStatsPrint(player);
                            }
                            //else resume menu music and increse reminder counter
                            else
                            {
                                menuMusic.ResumeSound();
                                saveReminder++;
                            }
                            break;

                        case "2":
                            InventoryGui inventory = new InventoryGui();
                            inventory.InventoryMenu(player, _menuObject);

                            break;

                        case "3":
                            //Go shop
                            menuMusic.PauseSound();
                            var soundList = _menuObject.SoundList();
                            AudioPlaybackEngine shopMusic = new AudioPlaybackEngine();
                            shopMusic.PlaySound(soundList[2]);

                            Shop theShop = new Shop(_menuObject, player);
                            theShop.GoIn(player);
                            //shop is the sound for the shop that´s disposing
                            shopMusic.Dispose();
                            menuMusic.ResumeSound();
                            error = false;
                            saveReminder++;
                            break;

                        case "4":
                            //Save your game
                            errorMsg     = FileHandling.SavePlayerToFile(playerList);
                            error        = true;
                            saveReminder = 0;
                            break;

                        case "5":
                            //Exit game
                            Thread.Sleep(500);
                            Environment.Exit(0);
                            break;

                        default:
                            //If anything else is pressed, errormessage is set.
                            error    = true;
                            errorMsg = "Wrong menu choice";
                            break;
                        }
                    }

                    else
                    {
                        continueCode = true;
                    }
                }
            } while (!continueCode);
        }
Ejemplo n.º 4
0
        /******************************************************************
        *                           NEW GAME MENU
        ******************************************************************/
        private void NewGame()
        {
            Thread.Sleep(500);

            Print.ClearAllScreen();
            Print.DragonPrint();

            string name;
            bool   emptyName   = true;
            string errorMsg    = default;
            string pathwayFull = string.Concat(pathway, file);

            //If no filepath is found
            if (new FileInfo(pathwayFull).Length == 0)
            {
                do
                {
                    if (!string.IsNullOrEmpty(errorMsg))
                    {
                        Console.SetCursorPosition(left, top + 1);
                        Print.Red(errorMsg);
                        errorMsg = default;
                    }

                    //User input for name
                    Print.SetTopLeftCursorPosToStandard();
                    Console.Write("What is our heros name?> ");
                    Console.CursorVisible = true;
                    name = Console.ReadLine();
                    Console.CursorVisible = false;
                    var sounds = _menuObject.SoundList();
                    AudioPlaybackEngine sound = new AudioPlaybackEngine();
                    sound.PlaySound(sounds[1]);
                    Thread.Sleep(700);
                    sound.Dispose();
                    //Check if name is empty
                    if (!string.IsNullOrEmpty(name))
                    {
                        emptyName = false;
                    }
                    else
                    {
                        top = 13;
                        Console.SetCursorPosition(left, top + 1);
                        errorMsg = "Name can not be empty";
                    }
                } while (emptyName);

                //Creating a new player and saves it to a list
                player = new Player(name);
                playerList.Add(player);
                //Saving the player list to a file.
                FileHandling.BinarySerializer(playerList);
            }
            else
            {
                foreach (var item in playerList)
                {
                    player = item;
                }
            }
            player.PrintCurrentPlayerStatus();
            InGameMenu();
        }
Ejemplo n.º 5
0
        //Dragon animation endfight
        public static void DragonAnimation(Player player, Enemy enemy, List <string> fightText, Menu _menuObject)
        {
            List <String> dragon = new List <String>();
            {
                dragon.Add("<~>");
                dragon.Add(@" \ \,_____");
                dragon.Add(@"       ___`\");
                dragon.Add(@"       \('>\`-__");
                dragon.Add("         ~      ~~~--__");
                dragon.Add(@"               ______(@\");
                dragon.Add(@"              /******~~~~\");
                dragon.Add(@"      \       `--____");
                dragon.Add("     / ~~~--_____    ~~~/");
                dragon.Add("    /            `~~~~~  ");
                dragon.Add("   /            ");
                dragon.Add("  /           ");
            }

            List <String> dragonFire = new List <String>();

            {
                dragonFire.Add("<~>");
                dragonFire.Add(@" \ \,_____");
                dragonFire.Add(@"       ___`\");
                dragonFire.Add(@"       \('>\`-__");
                dragonFire.Add("         ~      ~~~--__*****");
                dragonFire.Add(@"               ______(@\   *******  ****    *******    ******");
                dragonFire.Add(@"              /******~~~~\**********************************");
                dragonFire.Add(@"      \       `--____******************************************");
                dragonFire.Add("     / ~~~--_____    ~~~/  ***************************************");
                dragonFire.Add("    /            `~~~~~         ******************************");
                dragonFire.Add("   /                                 ****    **************");
                dragonFire.Add("  /                                    ***       ***********  ");
            }


            WeaponAnimation(true, _menuObject);

            EnemyPrint("End fight", 80, 10);
            Print.FightConsole();
            var sounds = _menuObject.SoundList();
            AudioPlaybackEngine sound = new AudioPlaybackEngine();

            sound.PlaySound(sounds[8]);

            FightConsolePrintText(fightText, player, enemy);

            SetTopLeftCursorPosToStandardDragon();
            for (int j = 0; j < dragon.Count; j++)
            {
                Console.SetCursorPosition(left, top);
                Print.Blue(dragon[j]);
                top++;
            }

            Thread.Sleep(500);
            SetTopLeftCursorPosToStandardDragon();
            for (int j = 0; j < dragonFire.Count; j++)
            {
                Console.SetCursorPosition(left, top);
                Print.Red(dragonFire[j]);
                top++;
            }
            Thread.Sleep(500);
            sound.Dispose();
            Print.ClearAllScreen();
            EnemyPrint("End fight", 80, 10);



            player.PrintCurrentPlayerStatus();
            Print.FightConsole();
            SetTopLeftCursorPosToStandardDragon();
            for (int j = 0; j < dragon.Count; j++)
            {
                Console.SetCursorPosition(left, top);
                Print.Blue(dragon[j]);
                top++;
            }

            WeaponAnimation(true, _menuObject);
        }
Ejemplo n.º 6
0
        //Weapon animation during endfight
        public static void WeaponAnimation(bool dragonTurn, Menu _menuObject)

        {
            List <String> sword = new List <String>
            {
                "               ¤¤",
                "              ¤¤¤¤",
                "              |§ |",
                "              | §|",
                "              |§ |",
                "              | §|",
                "              |§ |",
                "              | §|",
                "              |§ |",
                "              | §|",
                "              |§ |",
                "              | §|      ",
                "              |§ |      ",
                @$ "          /¯¥¯¯¯¯¯¯¥¯\      ",
                @$ "          ¯¯¯¯|¯¯|¯¯¯¯      ",
                "              |¥¥|      ",
                "              |¥¥|      ",
                @$ "             /¯¯¯¯\      ",
                "             ¯¯¯¯¯¯      "
            };

            List <String> swordSwing = new List <String>
            {
                @"¤ ¤               ",
                @"¤ §\              ",
                @" \§ \             ",
                @"  \ §\            ",
                @"   \§ \           ",
                @"    \ §\          ",
                @"     \§ \         ",
                @"      \ §\        ",
                @"       \§ \       ",
                @"        \ §\      ",
                @"         \§ \     ",
                @"          \ §\   /¯/    ",
                @"           \§ \ ¥ ¥    ",
                @"            \ §\ /     ",
                @"             \§ /     ",
                @"             / / \     ",
                @"            ¥ ¥\¥¥\     ",
                @"           / /  \¥¥\     ",
                @"           ¯¯    \ /     "
            };



            if (dragonTurn)
            {
                SetTopLeftCursorPosToStandardSword();
                for (int j = 0; j < sword.Count; j++)
                {
                    Console.SetCursorPosition(left, top);
                    Print.Blue(sword[j]);
                    top++;
                }
            }
            else
            {
                for (int i = 0; i < 2; i++)
                {
                    SetTopLeftCursorPosToStandardSword();
                    for (int j = 0; j < sword.Count; j++)
                    {
                        Console.SetCursorPosition(left, top);
                        Print.Blue(sword[j]);
                        top++;
                    }

                    Thread.Sleep(300);
                    SetTopLeftCursorPosToStandardSword();
                    for (int j = 0; j < swordSwing.Count; j++)
                    {
                        Console.SetCursorPosition(left, top);
                        Print.Blue(swordSwing[j]);
                        top++;
                    }
                    //LJUD HÄR
                    var sounds = _menuObject.SoundList();
                    AudioPlaybackEngine sound = new AudioPlaybackEngine();
                    sound.PlaySound(sounds[10]);
                    Thread.Sleep(300);
                    sound.Dispose();
                    SetTopLeftCursorPosToStandardSword();
                    for (int j = 0; j < sword.Count; j++)
                    {
                        Console.SetCursorPosition(left, top);
                        Print.Blue(sword[j]);
                        top++;
                    }
                }
            }
        }