public RPGGameView() { InitializeComponent(); pb = new PictureBox[12, 13]; for (int i = 0; i != 12; i++) { for (int j = 0; j != 13; j++) { pb[i, j] = new PictureBox(); pb[i, j].Width = 30; pb[i, j].Height = 30; pb[i, j].Left = i * 30; pb[i, j].Top = j * 30; pb[i, j].Visible = true; this.Controls.Add(pb[i, j]); } } tree = Image.FromFile("../../tree.png"); wall = Image.FromFile("../../wall.png"); empty = Image.FromFile("../../empty.png"); hero = Image.FromFile("../../hero.png"); monster = Image.FromFile("../../monster.png"); start = Image.FromFile("../../start.png"); end = Image.FromFile("../../end.png"); gameController = new RPGGameController(); gameModel = new RPGGameModel(); gameController.AddModel(gameModel); gameModel.AttachObserver(this); this.setController(gameController); }
public RPGGameView() { InitializeComponent(); pb = new PictureBox[12, 13]; for (int i = 0; i != 12; i++) { for (int j = 0; j != 13; j++) { pb[i, j] = new PictureBox(); pb[i, j].Width = 30; pb[i, j].Height = 30; pb[i, j].Left = i * 30; pb[i, j].Top = j * 30; pb[i, j].Visible = true; this.Controls.Add(pb[i, j]); } } tree = Image.FromFile("../../tree.png"); wall = Image.FromFile("../../wall.png"); empty = Image.FromFile("../../empty.png"); hero = Image.FromFile("../../hero.png"); monster = Image.FromFile("../../monster.png"); start = Image.FromFile("../../start.png"); end = Image.FromFile("../../end.png"); gameController = new RPGGameController(); gameModel = new RPGGameModel(); gameController.AddModel(gameModel); gameModel.AttachObserver(this); this.setController(gameController); }
public override void ActionPerformed(int action) { foreach (Model m in mList) { if (m is RPGGameModel) { RPGGameModel rpm = (RPGGameModel)m; if (action == UP || action == DOWN || action == LEFT || action == RIGHT) { rpm.MoveHero(action); } else if (action == ATTACK) { rpm.Attack(); } else { rpm.Update(); } } } }
public void Notify(Model m) { RPGGameModel rpm = (RPGGameModel)m; Board board = rpm.Board; for (int i = 0; i != 12; i++) { for (int j = 0; j != 13; j++) { switch (board.At(new RPGGame.Location(i, j))) { case Board.TREE: pb[i, j].Image = tree; break; case Board.WALL: pb[i, j].Image = wall; break; case Board.END: pb[i, j].Image = end; break; case Board.START: pb[i, j].Image = start; break; default: pb[i, j].Image = empty; break; } } } pb[rpm.Hero.Location.X, rpm.Hero.Location.Y].Image = hero; pb[rpm.Monster.Location.X, rpm.Monster.Location.Y].Image = monster; lblMsg.Text = "Where to go Next?"; btnAttack.Enabled = false; if (rpm.Status == RPGGameModel.CANTMOVE) { lblMsg.Text = rpm.Hero.Name + ", you can't move there!!"; } if (rpm.Status == RPGGameModel.ATTACKED) { if (rpm.Hero.HP <= 0) { lblMsg.Text = rpm.Hero.Name + ", you dead!!!"; } else { btnAttack.Enabled = true; lblMsg.Text = rpm.Hero.Name + ", you meet " + rpm.Monster.Name + ". \nYou can attack!!"; } if (rpm.Monster.HP <= 0) { lblMsg.Text = rpm.Hero.Name + ", you kill that \nlittle cute animal!!"; } } if (rpm.Status == RPGGameModel.ENDED) { lblMsg.Text = rpm.Hero.Name + ", you found the end point!! \n(but not the end of the game, ha ha )"; } if (rpm.Status == RPGGameModel.MONSTER && rpm.Hero.HP > 0) { btnAttack.Enabled = true; lblMsg.Text = rpm.Hero.Name + ", you meet " + rpm.Monster.Name + ". You can attack!!"; } lblHP.Text = rpm.Hero.HP.ToString(); lblEP.Text = rpm.Hero.EP.ToString(); }