public void SaveWeapon() { if (targetModel == null) { return; } if (string.IsNullOrEmpty(itemID)) { return; } WeaponScriptableObject weaponObj = Resources.Load(StaticStrings.WeaponScriptableObject_FileName) as WeaponScriptableObject; if (weaponObj == null) { return; } for (int i = 0; i < weaponObj.weaponsAll.Count; i++) { //Check weapon id if (weaponObj.weaponsAll[i].item_id == itemID) { Weapon w = weaponObj.weaponsAll[i]; //Save either left or right hand weapon transforms if (leftHand) { w.left_model_eulerRot = targetModel.transform.localEulerAngles; w.left_model_pos = targetModel.transform.localPosition; w.left_model_scale = targetModel.transform.localScale; } else { w.right_model_eulerRot = targetModel.transform.localEulerAngles; w.right_model_pos = targetModel.transform.localPosition; w.right_model_scale = targetModel.transform.localScale; } return; } } }
public WeaponStats GetWeaponStats(string weaponID) { WeaponScriptableObject weaponObj = Resources.Load(StaticStrings.WeaponScriptableObject_FileName) as WeaponScriptableObject; if (weaponObj == null) { Debug.Log(StaticStrings.WeaponScriptableObject_FileName + "cant be laoded"); return(null); } int index = GetIndexFromString(weaponStat_IDs, weaponID); if (index == -1) { return(null); } return(weaponObj.weaponStats[index]); }
void LoadWeaponIDs() { WeaponScriptableObject weaponObj = Resources.Load(StaticStrings.WeaponScriptableObject_FileName) as WeaponScriptableObject; if (weaponObj == null) { Debug.Log("Couldn't load weapon item from: " + StaticStrings.WeaponScriptableObject_FileName); return; } for (int i = 0; i < weaponObj.weaponsAll.Count; i++) { if (weapon_IDs.ContainsKey(weaponObj.weaponsAll[i].item_id)) { Debug.Log("Weapon Item already exists in the resource manager dictionary!"); } else { weapon_IDs.Add(weaponObj.weaponsAll[i].item_id, i); } } //Load weapon stats for (int i = 0; i < weaponObj.weaponStats.Count; i++) { if (weaponStat_IDs.ContainsKey(weaponObj.weaponStats[i].weaponID)) { Debug.Log("Weapon stat for " + weaponObj.weaponStats[i].weaponID + " already exists in the resource manager dictionary!"); } else { //Debug.Log("Adding: " + weaponObj.weaponStats[i].weaponID + " @ index: " + i); weaponStat_IDs.Add(weaponObj.weaponStats[i].weaponID, i); } } }