Ejemplo n.º 1
0
        public static void Combat(bool random, string name, int power, int health)
        {
            string n          = "";
            int    p          = 0;
            int    h          = 0;
            int    difficulty = MainGame.currentPlayer.health / 2;

            if (random)
            {
                string[] enemyNames   = { "Raider", "Maurador", "Wolf" };
                int[]    enemyPowers  = { 1, 2, 4 };
                int[]    enemyHealths = { 2, 4, 6 };
                n = enemyNames[rnd.Next(0, 3)];
                p = enemyPowers[rnd.Next(0, 3)];
                h = enemyHealths[rnd.Next(0, 3)];
            }
            else
            {
                n = name;
                p = power;
                h = health;
            }
            while (h > 0)
            {
                Console.Clear();
                Console.WriteLine("Enemy Name: " + n);
                Console.WriteLine("Attack Power: " + p + " | " + "Health: " + h + "\n");
                Console.WriteLine("===========================");
                Console.WriteLine("|| ATTACK (A)  DEFEND (D) || ");
                Console.WriteLine("|| RUN (R)  HEAL(H)       ||");
                Console.WriteLine("===========================\n");
                Console.WriteLine("Potions: " + MainGame.currentPlayer.potions + "  Health: " + MainGame.currentPlayer.health);

                if (MainGame.currentPlayer.health <= 0)
                {
                    PlayerDeath();
                }
                else
                {
                    string playerInput = Console.ReadLine();

                    if (playerInput.ToUpper() == "A" || playerInput.ToUpper() == "ATTACK")
                    {
                        Console.WriteLine(MainGame.currentPlayer.name + " darts forward and attacks the " + n);
                        int damage = p - MainGame.currentPlayer.armorValue;
                        if (damage < 0)
                        {
                            damage = 0;
                        }
                        int attack = rnd.Next(0, MainGame.currentPlayer.weaponValue) + rnd.Next(1, 4);
                        MainGame.currentPlayer.health -= damage;
                        h -= attack;
                        Console.WriteLine("You lost " + damage + " health and dealt " + attack + " damage");
                        if (MainGame.currentPlayer.armorValue > damage)
                        {
                            int armorLost = MainGame.currentPlayer.armorValue - p;
                            Console.WriteLine("You lost " + armorLost + " points of armor");
                            MainGame.currentPlayer.armorValue -= p;
                        }
                    }
                    else if (playerInput.ToUpper() == "D" || playerInput.ToUpper() == "DEFEND")
                    {
                        Console.WriteLine("You brace for an attack as the " + n + " makes a move against you");
                        int damage = (p / 4) - MainGame.currentPlayer.armorValue;
                        if (damage < 0)
                        {
                            damage = 0;
                        }
                        int attack = rnd.Next(0, MainGame.currentPlayer.weaponValue) / 2;
                        MainGame.currentPlayer.health -= damage;
                        h -= attack;
                        Console.WriteLine("You lost " + damage + " health and dealt " + attack + " damage");
                    }
                    else if (playerInput.ToUpper() == "R" || playerInput.ToUpper() == "RUN")
                    {
                        Console.WriteLine("You make an attempt to escape the battle");
                        if (rnd.Next(0, 2) == 0)
                        {
                            Console.WriteLine("\n as you sprint away you trip and fall, letting " + n + " catch up to you.\n The battle continues.");
                            int damage = (p * 2) - MainGame.currentPlayer.armorValue;
                            if (damage < 0)
                            {
                                damage = 0;
                            }
                            MainGame.currentPlayer.health -= damage;
                            Console.WriteLine("\nYou lost " + damage + " health and failed to escape.");
                            if (MainGame.currentPlayer.health <= 0)
                            {
                                PlayerDeath();
                            }
                            //Console.ReadKey();
                        }
                        else
                        {
                            Escape();
                        }
                    }
                    else if (playerInput.ToUpper() == "H" || playerInput.ToUpper() == "HEAL")
                    {
                        if (MainGame.currentPlayer.potions == 0)
                        {
                            Console.WriteLine("\nYou check your knapsack but find 0 potions.\n" + n + "leaps forward and attacks you while you're distracted");
                            int damage = p - MainGame.currentPlayer.armorValue;
                            if (damage < 0)
                            {
                                damage = 0;
                            }
                            MainGame.currentPlayer.health -= damage;
                            Console.WriteLine("\nYou lost " + damage + " health and failed to heal.");
                        }
                        else
                        {
                            MainGame.currentPlayer.health  = MainGame.currentPlayer.health + rnd.Next(1, 6);
                            MainGame.currentPlayer.potions = MainGame.currentPlayer.potions - 1;
                            Console.WriteLine("\nYour health is now at: " + MainGame.currentPlayer.health);
                        }
                        Console.ReadKey();
                    }
                }

                Console.ReadKey();
            }
            if (h <= 0)
            {
                if (MainGame.currentPlayer.health <= 0)
                {
                    PlayerDeath();
                }
                else
                {
                    Console.WriteLine("\nYou defeated the " + n);
                    int randomCoin = rnd.Next(1, 11);
                    Player.coins += randomCoin;
                    Console.WriteLine("You found " + randomCoin + " coins!");
                    Console.ReadKey();
                    MainGame.Shop();
                }
            }
        }
Ejemplo n.º 2
0
 public static void Escape()
 {
     Console.WriteLine("\nYou escape successfully!");
     Console.ReadKey();
     MainGame.Shop();
 }
Ejemplo n.º 3
0
        public static void plainsAdventure(bool encounter)
        {
            bool input = true;

            if (encounter)
            {
                Console.Clear();
                Console.WriteLine("You begin travelling through a large plains area");
                string[] randomContext = { "camp", "watchtower", "field" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("While traveling through this expanse of land, you see a " + r + " in the distance\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();
                    if (playerInput.ToUpper() == "Y")
                    {
                        input = false;
                        Console.WriteLine("\nYou decide to investigate the " + r + ", only to find out it was an elaborate trap! You are ambushed.");
                        Console.ReadKey();
                        Encounter.Combat(true, "", 0, 0);
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        input = false;
                        bool transitionCheck = true;
                        if (transitionCheck)
                        {
                            Console.WriteLine("You hastily make your way though the plains");
                            Console.WriteLine("Would you like to CONTINUE exploring or head to the SHOP?");
                            if (playerInput.ToUpper() == "CONTINUE")
                            {
                                transitionCheck = false;
                                Exploration.Explore(true, "", 0);
                            }
                            else if (playerInput.ToUpper() == "SHOP")
                            {
                                transitionCheck = false;
                                MainGame.Shop();
                            }
                        }
                    }
                }
            }
            else
            {
                Console.Clear();
                Console.WriteLine("You begin travelling through a large plains area");
                string[] randomContext = { "camp", "watchtower", "field" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("While traveling through this expanse of land, you see a " + r + " in the distance\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();

                    if (playerInput.ToUpper() == "Y")
                    {
                        input = false;
                        Console.WriteLine("In the " + r + " you find a chest full of loot!");
                        int randomCoin = rnd.Next(10, 21);
                        Player.coins += randomCoin;
                        Console.WriteLine("You found " + randomCoin + " coins in the chest!");
                        Console.ReadKey();
                        //restock shop
                        TheShop.potions = 5;
                        TheShop.shield  = 1;
                        MainGame.Shop();
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        input = false;
                        Console.WriteLine("You make your way through the plains, returning to the shop");
                        Console.ReadKey();
                        MainGame.Shop();
                    }
                }
            }
        }
Ejemplo n.º 4
0
        public static void dungeonAdventure(bool encounter)
        {
            bool input = true;

            if (encounter)
            {
                Console.Clear();
                Console.WriteLine("You enter a dark and ominous dungeon");
                string[] randomContext = { "temple", "prison", "mineshaft" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("From the looks of it, it appears this dungeon was used as a " + r + " long before you discovered it\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();
                    if (playerInput.ToUpper() == "Y")
                    {
                        //input = false;
                        Console.WriteLine("\nWhile looking for valuables you alert yourself to whomever dwells in this " + r);
                        Console.ReadKey();
                        Encounter.Combat(true, "", 0, 0);
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        //input = false;
                        bool transitionCheck = true;
                        if (transitionCheck)
                        {
                            Console.WriteLine("You exit the dungeon");
                            Console.WriteLine("Would you like to CONTINUE exploring or head to the SHOP?");
                            if (playerInput.ToUpper() == "CONTINUE")
                            {
                                transitionCheck = false;
                                Exploration.Explore(true, "", 0);
                            }
                            else if (playerInput.ToUpper() == "SHOP")
                            {
                                transitionCheck = false;
                                MainGame.Shop();
                            }
                        }
                    }
                }
            }
            else
            {
                Console.Clear();
                Console.WriteLine("You enter a dark and ominous dungeon");
                string[] randomContext = { "temple", "prison", "mineshaft" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("From the looks of it, it appears this dungeon was used as a " + r + " long before you discovered it\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();

                    if (playerInput.ToUpper() == "Y")
                    {
                        input = false;
                        Console.WriteLine("While exploring the ruins of what remaind of this " + r + " you came across a chest");
                        int randomCoin = rnd.Next(10, 21);
                        Player.coins += randomCoin;
                        Console.WriteLine("You found " + randomCoin + " coins in the chest!");
                        Console.ReadKey();
                        //restock shop
                        TheShop.potions = 5;
                        TheShop.shield  = 1;
                        MainGame.Shop();
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        input = false;
                        Console.WriteLine("You exit the dungeon, making your way back to a shop");
                        Console.ReadKey();
                        MainGame.Shop();
                    }
                }
            }
        }
Ejemplo n.º 5
0
        public static void villageAdventure(bool encounter)
        {
            bool input = true;

            if (encounter)
            {
                Console.Clear();
                Console.WriteLine("A village catches your eye in the distance. You decide to head over and attempt to explore it");
                string[] randomContext = { "farming community", "raider stronghold", "ruin" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("Upon closer investigation, you discover that this village is a " + r + "\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();
                    if (playerInput.ToUpper() == "Y")
                    {
                        input = false;
                        Console.WriteLine("\nAs you continue to search this " + r + " its inhabitants leap out and attack");
                        Console.ReadKey();
                        Encounter.Combat(true, "", 0, 0);
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        input = false;
                        bool transitionCheck = true;
                        if (transitionCheck)
                        {
                            Console.WriteLine("You exit the dungeon");
                            Console.WriteLine("Would you like to CONTINUE exploring or head to the SHOP?");
                            if (playerInput.ToUpper() == "CONTINUE")
                            {
                                transitionCheck = false;
                                Exploration.Explore(true, "", 0);
                            }
                            else if (playerInput.ToUpper() == "SHOP")
                            {
                                transitionCheck = false;
                                MainGame.Shop();
                            }
                        }
                    }
                }
            }
            else
            {
                Console.Clear();
                Console.WriteLine("A village catches your eye in the distance. You decide to head over and attempt to explore it");
                string[] randomContext = { "farming community", "raider stronghold", "ruin" };
                string   r             = randomContext[rnd.Next(0, 3)];
                Console.WriteLine("Upon closer investigation, you discover that this village is a " + r + "\n");
                Console.ReadKey();

                while (input)
                {
                    Console.WriteLine("Continue searching?(Y/N)");
                    string playerInput = Console.ReadLine();
                    Console.Clear();

                    if (playerInput.ToUpper() == "Y")
                    {
                        input = false;
                        Console.WriteLine("While exploring the village some inhabitants approach you");
                        int randomCoin = rnd.Next(10, 21);
                        Player.coins += randomCoin;
                        Console.WriteLine("They give you " + randomCoin + " coins!");
                        Console.WriteLine("\nInhabitant: Most people come here to attack, we're glad you came with friendly intentions! " +
                                          "Thank you " + MainGame.currentPlayer.name + ".");
                        string attackInput = Console.ReadLine();
                        if (attackInput.ToUpper() == "ATTACK")
                        {
                            Encounter.Combat(false, "Villager", 1, 6);
                        }
                        else
                        {
                            // Console.ReadKey();
                            //restock shop
                            TheShop.potions = 5;
                            TheShop.shield  = 1;
                            MainGame.Shop();
                        }
                    }
                    else if (playerInput.ToUpper() == "N")
                    {
                        input = false;
                        bool transitionCheck = true;
                        if (transitionCheck)
                        {
                            Console.WriteLine("You depart from the village");
                            Console.WriteLine("Would you like to CONTINUE exploring or head to the SHOP?");
                            if (playerInput.ToUpper() == "CONTINUE")
                            {
                                transitionCheck = false;
                                Exploration.Explore(true, "", 0);
                            }
                            else if (playerInput.ToUpper() == "SHOP")
                            {
                                transitionCheck = false;
                                MainGame.Shop();
                            }
                        }
                    }
                }
            }
        }