Data class for animation.
Inheritance: IRpgObject
 private void SetTiming(Animation.Timing timing)
 {
     this.numericUpDownFrame.Value = timing.frame.Clamp(1, 999);
     this.numericUpDownDuration.Value = timing.flash_duration;
     this.trackBarStrength.Value = (int)timing.flash_color.alpha;
     this.panelColor.BackColor = Color.FromArgb(255, (int)timing.flash_color.red,
         (int)timing.flash_color.green, (int)timing.flash_color.blue);
     this.comboBoxCondition.SelectedIndex = timing.condition;
     this.textBoxSE.Tag = timing.se;
     this.textBoxSE.Text = timing.se.ToString();
     switch (timing.flash_scope)
     {
         case 1: this.radioTarget.Checked = true; break;
         case 2: this.radioScreen.Checked = true; break;
         case 3: this.radioHide.Checked = true; break;
         default: this.radioNone.Checked = true; break;
     }
 }
Ejemplo n.º 2
0
        public MenuScreen(ref SpriteBatch sb)
        {
            int height = Constants.graphics.PreferredBackBufferHeight;
            int width = Constants.graphics.PreferredBackBufferWidth;

            SB = sb;
            Backgrounds = new List<TextureMap>();
            fish = new List<TextureMap>();
            fishPos = new List<Vector2>();
            fishPos.Add(new Vector2((width / 2), height / 2));
            fishPos.Add(new Vector2((width / 2) + 122, (height / 2) + 122));
            fishPos.Add(new Vector2((width / 2) - 122, (height / 2) - 45));
            fishVel = new List<Vector2>();
            fishVel.Add(new Vector2(-1.2f, 0.0f));
            fishVel.Add(new Vector2(2.6f, 0.0f));
            fishVel.Add(new Vector2(-1.8f, 0.0f));
            Backgrounds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\menuscreenbackground_layer3"), 1, 1));
            Backgrounds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\menuscreenbackground_layer2"), 1, 1));
            Backgrounds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\menuscreenbackground_layer1"), 1, 1));
            fish.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\fish1"), 1, 1, true));
            fish.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\fish2"), 1, 1, false));
            fish.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\fish3"), 1, 1, true));

            clouds = new List<TextureMap>();
            cloudPos = new List<Vector2>();
            cloudPos.Add(new Vector2((width / 2) - 320, height - (height - 32)));
            cloudPos.Add(new Vector2((width / 2) + 40, height - (height - 39)));
            cloudPos.Add(new Vector2((width / 2) + 340, height - (height - 28)));
            clouds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\cloud1"), 1, 1, true));
            clouds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\cloud2"), 1, 1, false));
            clouds.Add(new TextureMap(Constants.content.Load<Texture2D>(".\\art\\cloud3"), 1, 1, true));

            radioPos = new Vector2(370.0f, 47.0f);
            radio = new Animation(new AnimatedSprite(Constants.content.Load<Texture2D>(".\\art\\music_anim"), 1, 5, 600), radioPos);
            Constants.mAnimationManager.addAnimation(radio);

            DrawableEntities = new List<GameEntity>();
        }
Ejemplo n.º 3
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        private void RefreshImages()
        {
            // TEST ////////////////////////////////////////////

            this._animation = new Animation
            {
                animation_hue = this._animation.animation_hue,
                animation_name = this._animation.animation_name
            };
            this.animeSrcXnaPanel.Animation = this._animation;
            ////////////////////////////////////////////////////
        }
Ejemplo n.º 4
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 private void dataObjectList_OnListBoxIndexChanged(object sender, EventArgs e)
 {
     int index = this.dataObjectList.SelectedIndex;
     if (index >= 0)
     {
         this._animation = this.Data[index + 1];
         this.RefreshCurrentObject();
     }
 }
Ejemplo n.º 5
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 public void removeAnimation(Animation animation)
 {
     Animations.Remove(animation);
     --mCount;
 }
Ejemplo n.º 6
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 public void addAnimation(Animation animation)
 {
     Animations.Add(animation);
     ++mCount;
 }