Ejemplo n.º 1
0
        IEnumerator AttackTargetRepeatedlyRoutine(GameObject targetToAttack)
        {
            bool isTargetStillAlive   = targetToAttack.GetComponent <HealthSystem>().GetCurrentHealthPoints() > 0;
            bool isAttackerStillAlive = GetComponent <HealthSystem>().GetCurrentHealthPoints() > 0;

            while (isTargetStillAlive == true && isAttackerStillAlive == true)
            {
                bool isItTimeToHit = attackCooldown <= 0;
                if (isItTimeToHit == true)
                {
                    AttackTargetForEnemy(targetToAttack);
                    attackCooldown = currentWeaponInUse.GetWeaponAttackSpeed();
                }
                yield return(new WaitForSeconds(attackCooldown));
            }
        }