//Hinzufügen aller Skills die ein Partymember bei einem gegebenen Level haben muss
        public static void AddSkillsToParty(PartyMember member)
        {
            var skillCadreDataSection =
                ConfigurationManager.GetSection("SkillCadre") as SkillCadreDataSection;
            var partySkillCadreDataSection =
                ConfigurationManager.GetSection("PartySkillCadre") as PartySkillCadreDataSection;

            CharElement character;

            if (member.GetType() == typeof (Player))
            {
                Player player = member as Player;
                character =
                    partySkillCadreDataSection.Chars.Cast<CharElement>()
                        .SingleOrDefault(
                            concreteChar => concreteChar.Name.ToLower() == player.HiddenName.ToLower());

                player.Skills.RemoveRange(0, player.Skills.Count);
            }
            else
            {
                character =
                    partySkillCadreDataSection.Chars.Cast<CharElement>()
                        .SingleOrDefault(
                            concreteChar => concreteChar.Name.ToLower() == member.Name.ToLower());
            }

            List<IEffect> skillToAddEffects;
            foreach ( CharSkillElement charSkill in character.CharSkills)
            {
                //Überprufen ob der Charakter das erforderliche Level für den Skills besitzt
                //und ob der Charakter diesen Skill bereits besitzt

                    var skillToAdd =
                     skillCadreDataSection.Skills.Cast<SkillElement>()
                         .SingleOrDefault(
                             cadreSkill => cadreSkill.Name == charSkill.Name);

                if (member.Skills.All(Skill => Skill.Name != charSkill.Name) &&
                    member.Level >= Convert.ToInt32(skillToAdd.Level))
                {
                    skillToAddEffects = new List<IEffect>();
                    foreach (EffectElement effect in skillToAdd.Effects)
                    {
                        skillToAddEffects.Add(GetEffectFactory.GetEffect(effect.Name));
                    }

                    member.AddSkill(new Skill(skillToAdd.Name, LoadSkillHelperClass.GetManaCosts(Convert.ToInt32(skillToAdd.Level)), skillToAdd.Target, skillToAdd.AreaOfEffect, skillToAdd.Description, skillToAddEffects));
                }
            }
        }