Ejemplo n.º 1
0
        public void SetRuntimeFeatures(State state, int curState, int numStates, int[] predicted, bool forward = true)
        {
            if (predicted != null && state.RuntimeFeatures != null)
            {
                // set runtime feature
                for (var i = 0; i < state.RuntimeFeatures.Length; i++)
                {
                    for (var j = 0; j < OutputLayer.LayerSize; j++)
                    {
                        //Clean up run time feature value and then set a new one
                        state.SetRuntimeFeature(i, j, 0);
                    }

                    var pos = curState + (forward ? 1 : -1) * state.RuntimeFeatures[i].OffsetToCurrentState;
                    if (pos >= 0 && pos < numStates)
                    {
                        state.SetRuntimeFeature(i, predicted[pos], 1);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void SetInputLayer(State state, int curState, int numStates, int[] predicted, bool forward = true)
        {
            if (predicted != null && state.RuntimeFeatures != null)
            {
                // set runtime feature
                for (int i = 0; i < state.RuntimeFeatures.Length; i++)
                {
                    for (int j = 0; j < L2; j++)
                    {
                        //Clean up run time feature value and then set a new one
                        state.SetRuntimeFeature(i, j, 0);
                    }

                    int pos = curState + ((forward == true) ? 1 : -1) * state.RuntimeFeatures[i].OffsetToCurrentState;
                    if (pos >= 0 && pos < numStates)
                    {
                        state.SetRuntimeFeature(i, predicted[pos], 1);
                    }
                }
            }

            neuFeatures = state.DenseData;
        }
Ejemplo n.º 3
0
        public void SetInputLayer(State state, int curState, int numStates, int[] predicted, bool forward = true)
        {
            if (predicted != null && state.RuntimeFeatures != null)
            {
                // set runtime feature
                for (int i = 0; i < state.RuntimeFeatures.Length; i++)
                {
                    for (int j = 0; j < OutputLayer.LayerSize; j++)
                    {
                        //Clean up run time feature value and then set a new one
                        state.SetRuntimeFeature(i, j, 0);
                    }

                    int pos = curState + ((forward == true) ? 1 : -1) * state.RuntimeFeatures[i].OffsetToCurrentState;
                    if (pos >= 0 && pos < numStates)
                    {
                        state.SetRuntimeFeature(i, predicted[pos], 1);
                    }
                }
            }
        }