Ejemplo n.º 1
0
        public ItemRow(RiotSharp.MatchEndpoint.Event frame_event, PlayerRow player_row, int match_event_counter)
        {
            // Match info
            this.match_version = player_row.match_version;
            this.match_id = player_row.match_id;
            this.queue_type = player_row.queue_type;
            this.region = player_row.region;
            this.summoner_id = player_row.summoner_id;
            this.summoner_name = player_row.summoner_name;

            // General cham/summoner info
            this.champ_id = player_row.champ_id;
            this.part_index = player_row.part_index;
            this.is_winner = player_row.is_winner;

            // Even info
            this.time_ms = frame_event.Timestamp.Duration().TotalMilliseconds;
            this.item_id = frame_event.ItemId;

            // Parse the event type
            if ( frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemDestroyed)
            {
                event_type = "destroyed";
            }
            else if ( frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemPurchased)
            {
                event_type = "purchased";
            }
            else if ( frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemSold )
            {
                event_type = "sold";
            }
            else if ( frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemUndo )
            {
                event_type = "undone";
            }
            else
            {
                throw new Exception("[ItemRow] An event type of unexpected type was recieved:" + frame_event.EventType.ToString());
            }

            this.match_event_counter = match_event_counter;
        }
Ejemplo n.º 2
0
        public MatchWrapper(RiotSharp.MatchEndpoint.MatchDetail match, string region)
        {
            this.match_id = match.MatchId;
            this.queue_type = match.QueueType.ToString();
            this.region = region;
            this.version = match.MatchVersion.Substring(0, 4);

            var participants = match.Participants;
            var idents = match.ParticipantIdentities;
            var timeline = match.Timeline;

            for (int i = 0; i < 10; i++)
            {
                PlayerRow r = new PlayerRow(version, this.match_id, this.region, this.queue_type, participants[i], idents[i]);
                player_rows.Add(i,r);
            }

            // Init item counters
            const int DEST = 0;
            const int BUY = 1;
            const int SELL = 2;
            const int UNDO = 4;
            Dictionary<int, Dictionary<int, int>> counters_by_part = new Dictionary<int, Dictionary<int, int>>();
            for (int i=0; i<10; i++)
            {
                Dictionary<int, int> counters = new Dictionary<int, int>();
                counters.Add(DEST, 0);
                counters.Add(BUY, 0);
                counters.Add(SELL, 0);
                counters.Add(UNDO, 0);

                counters_by_part.Add(i, counters);
            }

            if (timeline == null)
            {
                throw new Exception("Timeline was not recieved for match ID: " + match.MatchId.ToString());
            }
            else if (timeline.Frames != null)
            {
                foreach (var frame in timeline.Frames)
                {
                    // There are no events at some frames - frame 0 for example.
                    if (frame.Events != null)
                    {
                        foreach (var frame_event in frame.Events)
                        {
                            int operation_index = -1;
                            // If it's one of the events we want to log
                            if (frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemDestroyed)
                                operation_index = DEST;
                            else if (frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemPurchased)
                                operation_index = BUY;
                            else if (frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemSold)
                                operation_index = SELL;
                            else if (frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemUndo)
                                operation_index = UNDO;
                            else
                                continue; // Not an item event

                            if (frame_event.EventType == RiotSharp.MatchEndpoint.EventType.ItemDestroyed && frame_event.ParticipantId == 0)
                                continue;

                            int item_id = frame_event.ItemId;

                            int hp_pot = 2003;
                            int mana_pot = 2004;
                            int rej_bisc = 2009;
                            int rej_bisc_2 = 2010;
                            int ward = 2044;
                            int vision_ward = 2043;

                            // Don't proccess these
                            if (item_id == hp_pot || item_id == mana_pot || item_id == rej_bisc || item_id == rej_bisc_2 || item_id == ward || item_id == vision_ward)
                                continue;

                            // Get the dictionary list or create a new one
                            List<ItemRow> dictionary_list;
                            int index = frame_event.ParticipantId - 1;
                            var counter_by_operations = counters_by_part[index];
                            int current_num = counter_by_operations[operation_index];
                            counter_by_operations[operation_index]++;

                            if (item_rows_per_player.ContainsKey(index))
                            {
                                dictionary_list = item_rows_per_player[index];
                            }
                            else
                            {
                                dictionary_list = new List<ItemRow>();
                                item_rows_per_player.Add(index, dictionary_list);
                            }

                            // Generate the item row
                            var player_row = player_rows[index];
                            ItemRow item_row = new ItemRow(frame_event, player_row, current_num);

                            // Add the event to the dictionary
                            dictionary_list.Add(item_row);
                        }
                    }
                }
            }
            else
            {
                throw new Exception("Timeline frames were null for match ID: " + match.MatchId.ToString());
            }
        }