public override bool HandleKeyPress(char choice) { if (menu.HandleKeyPress(choice)) { return(true); } else if (choice == (char)32) { if (menu.GetCurrent() == NEW_GAME) { GameController.Instance().SetRoom(RoomsRepository.Instance().Get("eliot_house")); GameController.Instance().SetPlayer(new Point(3, 6)); GameController.Instance().SetDialog(new WakeUpDialog(0)); this.context.SetState(new PlayState()); } else if (menu.GetCurrent() == LOAD_GAME) { this.context.SetState(new LoadState(this)); } else if (menu.GetCurrent() == END_GAME) { Console.Clear(); Environment.Exit(0); } return(true); } return(false); }
public void Interact() { if (Open == true) { GameController.Instance().SetPlayer(new Point(27, 14)); GameController.Instance().SetRoom(RoomsRepository.Instance().Get("servers")); } else { GameController.Instance().SetDialog(new ServersDoorDialog()); } }
public bool HandleKeyPress(char choice) { if (menu.HandleKeyPress(choice)) { return(true); } else if (choice == ( char )32) { if (menu.GetCurrent() == LEAVE) { GameController.Instance().SetDialog(null); } else if (menu.GetCurrent() == OPEN) { state = 1; CodesMenu(); } else if (menu.GetCurrent() == CORRECT || menu.GetCurrent() == TRY_CARD) { state = 3; menu = new Menu(new List <string>() { COME_IN, LEAVE }); ServersDoor door = (ServersDoor)InteractablesRepository.Instance().Get("servers_door"); door.Open = true; } else if (menu.GetCurrent() == COME_IN) { GameController.Instance().SetPlayer(new Point(27, 14)); GameController.Instance().SetRoom(RoomsRepository.Instance().Get("servers")); GameController.Instance().SetDialog(null); } else if (menu.GetCurrent() == FAILED) { GameController.Instance().GameOver(); } else { ServersDoor door = (ServersDoor)InteractablesRepository.Instance().Get("servers_door"); door.Throttle -= 1; if (door.Throttle > 0) { state = 2; CodesMenu(); } else { menu = new Menu(new List <string>() { FAILED }); state = 10; } } return(true); } return(false); }
public Door(string slug, Point pos) { destination = RoomsRepository.Instance().Get(slug); position = pos; }
public static void OnBackdoorPicklocked() { GameController.Instance().SetRoom(RoomsRepository.Instance().Get("corridor_i")); GameController.Instance().SetPlayer(new Point(0, 12)); MainQuest.OnGetInSteelMountain(); }
public static void OnBillDestroyed() { GameController.Instance().SetRoom(RoomsRepository.Instance().Get("corridor_iii")); GameController.Instance().SetPlayer(new Point(15, 6)); MainQuest.OnGetInSteelMountain(); }
public static void OnActionBegin() { GameController.Instance().SetRoom(RoomsRepository.Instance().Get("parking")); GameController.Instance().SetPlayer(new Point(7, 11)); GameController.Instance().SetQuestMessage("Omów szczegóły planu z Mr. Robotem."); }
public static void OnConeyIslandTransition() { GameController.Instance().SetRoom(RoomsRepository.Instance().Get("coney_island")); GameController.Instance().SetPlayer(new Point(3, 9)); GameController.Instance().SetQuestMessage("Podejdź do zespołu, który stoi przy aucie."); }