Ejemplo n.º 1
0
        public void NewGame()
        {
            // do all your game init stuffs here (like making new player or tilemaps)
            gameState = new GameState(this);
            logState = new LogState(this);
            Entities.instance().clearList();

            currentState = gameState;

            MediaPlayer.Play(music);
            MediaPlayer.Volume = 0.5f;

            KeyHandler.Update();
            ;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            KeyHandler.Update();

            // Allows the game to exit
            if ((Input.BACK(1) || Input.BACK(2) || Input.BACK(3) || Input.BACK(4)))
                this.Exit();
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                this.Exit();

            // TODO: Add your update logic here
            if (menus.menusBusy)
            {
                menus.Update(gameTime.ElapsedGameTime.Milliseconds);
            }
            else
            {
                if ((Input.START(1) || Input.START(2) || Input.START(3) || Input.START(4)) ||
                    Keyboard.GetState().IsKeyDown(Keys.Tab))
                    menus.turnOn(MenuSystem.PAUSE);

                // all the rest...
                if (currentState == gameState && Keyboard.GetState().IsKeyDown(Keys.Space))
                {
                    currentState = logState;
                }

                if (currentState == logState && Keyboard.GetState().IsKeyDown(Keys.Enter))
                {
                    currentState = gameState;
                    logState.parseInput();
                    logState.clearInput();
                }

                currentState.Update(gameTime);

                if (GameState.player.isDead())
                {
                    menus.turnOn(MenuSystem.GAMEOVER);
                }
            }

            base.Update(gameTime);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            menus = new MenuSystem(this);

            menus.turnOn(MenuSystem.MAIN);

            gameState = new GameState(this);
            logState = new LogState(this);

            currentState = gameState;

            KeyHandler.Update();

            base.Initialize();
        }