Ejemplo n.º 1
0
        void Awake()
        {
            /* layer change must be done before adding the Graphic components */
            transVector = getGameObject("Translation Vector Object").AddComponent <MarkerVectorGraphic> ();
            Color color = Color.green;

            color.a = 0.4f;
            transVector.setColor(color);

            torqueVector = getGameObject("Torque Vector Object").AddComponent <MarkerVectorGraphic> ();
            color        = XKCDColors.ReddishOrange;
            color.a      = 0.6f;
            torqueVector.setColor(color);

            torqueCircle = getGameObject("Torque Circle Object").AddComponent <CircularVectorGraphic> ();

            MoI = gameObject.AddComponent <MomentOfInertia> ();
        }
Ejemplo n.º 2
0
        void Awake()
        {
            /* layer change must be done before adding the Graphic components */
            transVector = getGameObject ("Translation Vector Object").AddComponent<MarkerVectorGraphic> ();
            Color color = Color.green;
            color.a = 0.4f;
            transVector.setColor(color);

            torqueVector = getGameObject ("Torque Vector Object").AddComponent<MarkerVectorGraphic> ();
            color = XKCDColors.ReddishOrange;
            color.a = 0.6f;
            torqueVector.setColor(color);

            torqueCircle = getGameObject ("Torque Circle Object").AddComponent<CircularVectorGraphic> ();

            MoI = gameObject.AddComponent<MomentOfInertia> ();

            Events.RootPartPicked += RootPartPicked;
            Events.RootPartDropped += RootPartDropped;
        }